// Last edited on 2009-07-22 20:09:14 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 3.0, 0, 0 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0, 0, 3.0 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.00, 3.0, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 3.00, 3.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare pilar_1 = cylinder{ < 20,20,0>, < 20,20,90>, +10 texture { tinta_A } } #declare pilar_2 = cone{ <170,20,0>,10, <170,20,90>5 texture { tinta_B } } #declare pilar_3 = box{ <90,90,0>, <110,80,90> texture { tinta_C } } #declare teto= box{ <0,0,90>, <200,100,100> texture { tinta_D } } difference { union{ object { pilar_1 } object { pilar_2 } object { pilar_3 } object { teto } } } // Original camera parameters: // #local cam_ctr = <100,0,50> // #local cam_vec = (<-50,-300,10>-<100,0,50>) // #local cam_sky = z #include "camlight.inc" camlight(<100,50,50>,<10,7,5>,300.0,z,1.0)