// Last edited on 2009-07-21 17:23:55 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare BLUE = texture { pigment { color rgb < 0.10, 0.20, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare YELLOW = texture { pigment { color rgb < 1.0, 1.0, 0.0 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare GREEN = texture { pigment { color rgb < 0.20, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare RED = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare column0 = cylinder { < 0.0, 2.0, 2.0>, < 0.0, 2.0, 0.0>, 0.25 texture { BLUE } } #declare column1 = cone { < -2.0, 0.0, 2.0>, 0.25 < -2.0, 0.0, 0.0 >, 0 texture { RED } } #declare column2 = box { < 2.0, 0.25, 2.0>, < 1.5, -0.25, 0.0> texture { YELLOW } } #declare roof = cone { < 0.0, 0.0, 3.0>, 0, < 0.0, 0.0, 2.0 >, 2.25 texture { GREEN } } object { roof } object { column0 } object { column1 } object { column2 } #include "camlight.inc" camlight(<0,0,0>,<-10,-10,5>,10.0,z,1.0)