// Last edited on 2009-07-21 15:46:27 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.70, 0.40 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 1.00, 0.50, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare pizza = cylinder { < 0.00, 0.00, 0.1 >, < 0.00, 0.00, 0.00 >, 4 texture { tinta_B } } #declare corte = cylinder { < -2.5, 1.00, 3.00 >, < -2.5, 1.10, 3.05 >, 0.5 texture { tinta_B } } #declare braco1 = box { < -4.00, 0.95, 2.95 >, < -2.5, 1.10, 3.05 > texture { tinta_A } } #declare braco2 = box { < -6.00, 0.80, 2.70 >, < -4.00, 1.25, 3.30 > texture { tinta_A } } #declare caixa_pedaco = box { < 3.00, 3.00, 1.20 >, < 12.00, 12.00, 0.95 > texture { tinta_C } } #declare pedaco_pizza = cylinder { < 3.00, 3.00, 1.1 >, < 3.00, 3.00, 1.00 >, 4 texture { tinta_C } } #declare caixa_pizza = box { < 10.00, 10.00, 1.20 >, < 0.00, 0.00, -0.1 > texture { tinta_B } } union { object { corte } object { braco1 } object { braco2 } difference{ object { pizza } object { caixa_pizza } } intersection{ object { pedaco_pizza } object { caixa_pedaco} translate <0,0,-1> } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <10.00,12.00,3.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,-1>,<10,10,10>,20.0,z,1.0)