// Last edited on 2009-07-21 15:51:19 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare branco = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare verde = texture { pigment { color rgb < 0.00, 1.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare vermelho = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare azul = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare amarelo = texture { pigment { color rgb < 1.00, 1.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare pizza = cylinder { < 0, 0, 0 >, < 0.1, 0.1, 0 >, 1 texture { amarelo } } #declare pedaco = cone { <-0.1, 0.00, 0.00 >, 0.4, < 0.1, 0.60, 1.00 >, 0 texture { amarelo } } #declare pedaco2 = cone { < 0.00, 0.00, 0.00 >, 0.4, < 0.1, 0.60, 1.00 >, 0 texture { amarelo } } #declare bola = cylinder { <0,0,0>, <0,0.1,0>,0.3 texture { amarelo } } #declare haste = box { <-0.3, 1 ,0>, <0.3, 1.2, 0.5> texture { branco } } #declare haste2 = box { <0, 1 ,0>, <0, 1.4, 1> texture { vermelho } } #declare cortador = union{ object {bola rotate <0,0,90>} object {haste rotate <-30,0,0> translate <0,-0.95,0.6>} object {haste2 rotate <-30,0,0> translate<0,-0.85,0.9>} } union { difference{ object { pizza rotate<90, 1, 0 >} object { pedaco rotate<-80,0,0> translate<-0,-1,0.3>} } object { pedaco rotate<-80,0,0> translate<-0,-1,0.5>} object { cortador translate<0,1.5,0.8>} } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <7.00,-2.00,0.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<5,10,10>,7.0,z,1.0)