// Last edited on 2009-07-21 15:52:38 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

#declare tinta_A = 
  texture {
    pigment { color rgb < 0.10, 0.80, 1.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare tinta_B = 
  texture {
    pigment { color rgb < 1.00, 0.80, 0.10 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

declare pizza =
  cylinder {
    < 2.00, 0.00, 0.00 >,<2.00, 0.00, 0.25> 2.00 
    texture { tinta_A }
  }

#declare caixa =
  box {
    < 0.00, 0.00, 0.00 >,<2.00, 2.00, 0.25> 
    texture { tinta_A }
  }
#declare caixa1 =
  box {
    < 1.00, -1.00, 0.00 >,<-1.00, 1.00, 0.25> 
    texture { tinta_B }
  }  

declare pegador =
  cylinder {
    < 2.00, -3.00, 0.00 >,<2.00, -3.00, 5> 0.25 
    texture { tinta_A }
  }  
declare conector =
 cylinder {
 <0.75, -3.00,4>, <0.75, 0.00, 4.5> 0.25
 texture { tinta_A }
 }  
 declare disco =
 cylinder {
  <0.0, 0.00,4.7>, <-0.1, 0.00, 4.7> 1
  texture { tinta_A }
 }

difference{
 object {pizza}
 intersection {
  object {caixa}
  object {caixa1 rotate <0, 0, 40>}
 rotate <0, 0, 5>
 } 
} 

union {
 object {pegador}
 object {conector}
 object {disco}
}

// Original camera parameters:
// #local cam_ctr = <0,0,0>
// #local cam_vec = <-15.00,0.00,10.00>
// #local cam_sky = z

#include "camlight.inc"
camlight(<0,0,0>,<10,10,10>,20.0,z,1.0)