// Last edited on 2009-07-21 15:52:38 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } declare pizza = cylinder { < 2.00, 0.00, 0.00 >,<2.00, 0.00, 0.25> 2.00 texture { tinta_A } } #declare caixa = box { < 0.00, 0.00, 0.00 >,<2.00, 2.00, 0.25> texture { tinta_A } } #declare caixa1 = box { < 1.00, -1.00, 0.00 >,<-1.00, 1.00, 0.25> texture { tinta_B } } declare pegador = cylinder { < 2.00, -3.00, 0.00 >,<2.00, -3.00, 5> 0.25 texture { tinta_A } } declare conector = cylinder { <0.75, -3.00,4>, <0.75, 0.00, 4.5> 0.25 texture { tinta_A } } declare disco = cylinder { <0.0, 0.00,4.7>, <-0.1, 0.00, 4.7> 1 texture { tinta_A } } difference{ object {pizza} intersection { object {caixa} object {caixa1 rotate <0, 0, 40>} rotate <0, 0, 5> } } union { object {pegador} object {conector} object {disco} } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <-15.00,0.00,10.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,20.0,z,1.0)