// Last edited on 2009-07-21 16:11:31 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare circulo = cylinder { < +2.00, +1, -0.50 >, < +2.00, +1, -0.55>, 2 texture { tinta_B } } #declare lamina = union{ object{ circulo rotate<90,0,0> rotate<0,0,45> scale<0.35,0.35,0.35> translate<3,0,0> translate<0,-1,0> } } #declare cone1 = cone { < -1, 1, -0.5 >, 2, < 2, 1, -0.55 >, 0 texture { tinta_B } } #declare pedaco = difference { object { circulo } object { cone1 } } #declare cilindro1 = cylinder { < -2, 0, -0.50> , < -2, -2 ,-0.50> , 1 texture { tinta_B } } #declare cilindro2 = cylinder { < -2, 1, -0.50> , < -2, -3 ,-0.50> , 0.75 texture { tinta_A } } #declare cone2 = cone { < -3, -1, -0.750> , 1 < -1, 1 ,-0.750> , 0 texture { tinta_A } } #declare haste = intersection{ difference{ object{cilindro1} object{cilindro2} } object{cone2 rotate<0,-30,0> rotate<90,0,0> rotate<0,0,75>} } union{ object{pedaco} object{lamina} object{haste rotate<0,0,90> translate<3,0,0>} } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <-8.00,6.00,2.00> // #local cam_sky = z #include "camlight.inc" camlight(<3,-0.5,-0.5>,<5,10,10>,12.0,z,1.0)