// Last edited on 2009-07-21 16:33:10 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare azul = texture { pigment { color rgb < 0.30, 0.30, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare cinza = texture { pigment { color rgb < 0.80, 0.80, 0.80 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare verde= texture { pigment { color rgb < 0.20, 0.80, 0.20 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare vermelho= texture { pigment { color rgb < 0.50, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare preto = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare base_mesa = box { < -5.00, -5.00, -0.50 >, < 5.00, 5.00, 0.00 > texture { cinza } } #declare pe_mesa = cylinder { < -4.50, -4.50, -5.00 >, < -4.50, -4.50, -0.50 >, 0.50 texture { cinza } } #declare mesa = union{ object{base_mesa} object{pe_mesa} object{pe_mesa translate <9,0,0>} object{pe_mesa translate <9,9,0>} object{pe_mesa translate <0,9,0>} } #declare caixa2 = box { < -3.00, 0.00, -0.10 >, < 3.00, 3.00, 2.00 > texture { cinza } } #declare caixa1 = box { < -3.00, -3.00, -0.10 >, < 3.00, 0.00, 2.00 > texture { cinza } } #declare base_cortador = cylinder { < 0.00, 0.00, 0.50 >, < 0.00, 0.00, 1.00 >, 3.00 texture { azul } } #declare cortador = difference { difference{ object { base_cortador } object{caixa1} } object{caixa2 rotate<0,0,30>} } #declare base_pizza = cylinder { < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 0.30 >, 2.00 texture { vermelho } } #declare baseMenor_pizza = cylinder { < 0.00, 0.00, 0.15 >, < 0.00, 0.00, 0.40 >, 1.80 texture { vermelho } } #declare pizza = difference{ object{base_pizza} object{baseMenor_pizza} } union { object { pizza } object { cortador } object { mesa } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <-5.00,-16.00,7.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,-1>,<5,10,5>,20.0,z,1.0)