// Last edited on 2009-07-21 16:33:10 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

 

#declare azul = 
  texture {
    pigment { color rgb < 0.30, 0.30, 1.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare cinza = 
  texture {
    pigment { color rgb < 0.80, 0.80, 0.80 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare verde= 
  texture {
    pigment { color rgb < 0.20, 0.80, 0.20 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare vermelho= 
  texture {
    pigment { color rgb < 0.50, 0.00, 0.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare preto = 
  texture {
    pigment { color rgb < 0.00, 0.00, 0.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare base_mesa = 
  box {
    < -5.00, -5.00, -0.50 >,
    < 5.00, 5.00, 0.00 >
    
    texture { cinza }
  }

#declare pe_mesa = 
  cylinder {
    < -4.50, -4.50, -5.00 >,
    < -4.50, -4.50, -0.50 >, 0.50
    
    texture { cinza }
  }

#declare mesa =
  union{
    object{base_mesa} 
    object{pe_mesa} 
    object{pe_mesa translate <9,0,0>} 
    object{pe_mesa translate <9,9,0>} 
    object{pe_mesa translate <0,9,0>}
  }

#declare caixa2 = 
  box {
    < -3.00, 0.00, -0.10 >,
    < 3.00, 3.00, 2.00 >
    
    texture { cinza }
  }

#declare caixa1 = 
  box {
    < -3.00, -3.00, -0.10 >,
    < 3.00, 0.00, 2.00 >
    
    texture { cinza }
  }

#declare base_cortador =
  cylinder {
    < 0.00, 0.00, 0.50 >, < 0.00, 0.00, 1.00 >, 3.00 
    texture { azul }
  }  
 
#declare cortador =
   difference {
     difference{
       object { base_cortador } 
       object{caixa1}
     } 
     object{caixa2 rotate<0,0,30>}
   }

#declare base_pizza =
  cylinder {
    < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 0.30 >, 2.00 
    texture { vermelho }
  }  

#declare baseMenor_pizza =
  cylinder {
    < 0.00, 0.00, 0.15 >, < 0.00, 0.00, 0.40 >, 1.80 
    texture { vermelho }
  }  

#declare pizza =
  difference{
    object{base_pizza} 
    object{baseMenor_pizza}
  }

union {
  object { pizza }
  object { cortador }  
  object { mesa }
}

// Original camera parameters:
// #local cam_ctr = <0,0,0>
// #local cam_vec = <-5.00,-16.00,7.00>
// #local cam_sky = z

#include "camlight.inc"
camlight(<0,0,-1>,<5,10,5>,20.0,z,1.0)