// Last edited on 2009-07-21 16:35:02 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

#declare azul = 
  texture {
    pigment { color rgb < 0.10, 0.00, 0.70 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare amarelo = 
  texture {
    pigment { color rgb < 1.00, 1.00, 0.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare branco = 
  texture {
    pigment { color rgb < 1.00, 1.00, 1.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare preto = 
  texture {
    pigment { color rgb < 0.00, 0.00, 0.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare verde = 
  texture {
    pigment { color rgb < 0.10, 0.85, 0.10 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare cinza = 
  texture {
    pigment {color rgb < 0.80, 0.80, 0.80 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare marrom =
  texture {
    pigment {color rgb < 0.90, 0.65, 0.20 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } 
  }

#declare mesa =
  box {
    < -2.00, -2.00, -0.40 > , < 2.00, 2.00, 0.00 >
    texture { marrom }
  }

#declare cortante =
  cylinder {
    < 2.50, 2.50, 0.00 > , < 2.50, 2.50, 0.15 > , 0.3 
    texture { cinza }
  }

#declare cabo =
  box {
    < 2.50, 2.425, -0.01 > , < 3.50, 2.575, 0.16 >
    texture { preto }
  } 

#declare pizza = 
  cylinder {
    < 0.00 , 0.00, 0.00 > , < 0.00, 0.00, 0.15 >, 0.8
    texture { amarelo }
  }

#declare coni =
  cone {
    < -1.00, -1.00, 0.175 >, 0.80, < 0.00, 0.00, 0.175 >, 0.00
    texture { preto }
  }

#declare prancha = 
  box {
    < 0.00, 0.00, -0.01 >, < 1.00, 3.00, 0.50 >
    texture { preto }
  }

#declare azeitona =
  sphere {
    < 0.00, 0.00, 0.00 >, 0.1 
    texture { preto }
  }

  union {

    object {mesa}

    union
    {
      object {cabo} 
      object {cortante} 
      translate <-1.2, -1.20, 0> 
    }

    difference
    {
      object {pizza}
      object {coni}
      texture { marrom }
    }

    difference
    {
      difference
      { 
        object { pizza translate <0.00, 1.00, 0.00> } 
        object { prancha rotate <0,0,40> translate <1,0,0> }
      }
       object { prancha rotate <0,0,-30> translate<-1.9,0,0>} 

      translate <1.20, -1.70, 0.00>
    }
    
    object {azeitona translate <-0.20, 0.40, 0.15>} 

    object {azeitona translate <1.32, -1.12, 0.1>}
  }

// Original camera parameters:
// #local cam_ctr = <0,0,0>
// #local cam_vec = <6.00,-7.00,4.50>
// #local cam_sky = z

#include "camlight.inc"
camlight(<0,0,0>,<10,10,10>,10.0,z,1.0)