// Last edited on 2009-07-21 16:35:02 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare azul = texture { pigment { color rgb < 0.10, 0.00, 0.70 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare amarelo = texture { pigment { color rgb < 1.00, 1.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare branco = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare preto = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare verde = texture { pigment { color rgb < 0.10, 0.85, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare cinza = texture { pigment {color rgb < 0.80, 0.80, 0.80 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare marrom = texture { pigment {color rgb < 0.90, 0.65, 0.20 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare mesa = box { < -2.00, -2.00, -0.40 > , < 2.00, 2.00, 0.00 > texture { marrom } } #declare cortante = cylinder { < 2.50, 2.50, 0.00 > , < 2.50, 2.50, 0.15 > , 0.3 texture { cinza } } #declare cabo = box { < 2.50, 2.425, -0.01 > , < 3.50, 2.575, 0.16 > texture { preto } } #declare pizza = cylinder { < 0.00 , 0.00, 0.00 > , < 0.00, 0.00, 0.15 >, 0.8 texture { amarelo } } #declare coni = cone { < -1.00, -1.00, 0.175 >, 0.80, < 0.00, 0.00, 0.175 >, 0.00 texture { preto } } #declare prancha = box { < 0.00, 0.00, -0.01 >, < 1.00, 3.00, 0.50 > texture { preto } } #declare azeitona = sphere { < 0.00, 0.00, 0.00 >, 0.1 texture { preto } } union { object {mesa} union { object {cabo} object {cortante} translate <-1.2, -1.20, 0> } difference { object {pizza} object {coni} texture { marrom } } difference { difference { object { pizza translate <0.00, 1.00, 0.00> } object { prancha rotate <0,0,40> translate <1,0,0> } } object { prancha rotate <0,0,-30> translate<-1.9,0,0>} translate <1.20, -1.70, 0.00> } object {azeitona translate <-0.20, 0.40, 0.15>} object {azeitona translate <1.32, -1.12, 0.1>} } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <6.00,-7.00,4.50> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,10.0,z,1.0)