// Last edited on 2009-07-21 16:43:38 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

#declare vermelho = 
  texture {
    pigment { color rgb < 1.00, 0.00, 0.00 > }
  }

#declare tinta_A = 
  texture {
    pigment { color rgb < 0.10, 0.80, 1.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare tinta_B = 
  texture {
    pigment { color rgb < 1.00, 0.80, 0.10 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

  

  
#declare cabo = 
  cylinder {
    < 0.00, +0.00, +0.00 >,
    < 0.00, +2.00, +2.00 >,
    0.70
    texture { tinta_B }
  }
  
#declare caixa = 
  box {
    < -0.50, -0.80, -1.50 >,
    < +0.50, +0.20, -0.50 >
    texture { tinta_A }
  }

#declare lamina = 
  cone {
    < 0.00, -0.58, -1.50 >,
    0.20,      
    < 0.00, -0.58, -3.00 >,
    0.00
    texture { tinta_A}
  } 

#declare conico = 
  cone {
    < 0.00, -0.58, -3.00 >, 2.00
    <  0.00, -0.58, -3.01>, 2.00
    texture { vermelho }
  }

#declare conico_menor = 
  cone {
    < 0.00, -0.58, -3.00 >, 1.50
    <  0.00, -0.58, -3.01>, 1.50
    texture { vermelho }
  }

union{
  object { cabo }
  object { caixa }
  object { lamina } 
  difference {
    object { conico }
    object { conico_menor}
  }
}

// Original camera parameters:
// #local cam_ctr = <0,0,0>
// #local cam_vec = <6.00,5.00,6.00>
// #local cam_sky = z

#include "camlight.inc"
camlight(<0,0,0>,<10,10,10>,10.0,z,1.0)