// Last edited on 2009-07-21 16:43:38 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare vermelho = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } } #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare cabo = cylinder { < 0.00, +0.00, +0.00 >, < 0.00, +2.00, +2.00 >, 0.70 texture { tinta_B } } #declare caixa = box { < -0.50, -0.80, -1.50 >, < +0.50, +0.20, -0.50 > texture { tinta_A } } #declare lamina = cone { < 0.00, -0.58, -1.50 >, 0.20, < 0.00, -0.58, -3.00 >, 0.00 texture { tinta_A} } #declare conico = cone { < 0.00, -0.58, -3.00 >, 2.00 < 0.00, -0.58, -3.01>, 2.00 texture { vermelho } } #declare conico_menor = cone { < 0.00, -0.58, -3.00 >, 1.50 < 0.00, -0.58, -3.01>, 1.50 texture { vermelho } } union{ object { cabo } object { caixa } object { lamina } difference { object { conico } object { conico_menor} } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <6.00,5.00,6.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,10.0,z,1.0)