// Last edited on 2009-07-21 16:54:38 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare vermelho = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare branco = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare borda = cylinder { < 0.00, 0.00, 1.00 >, < 0.00, 0.00, 0.75 >, 1.50 texture { tinta_B } } #declare recheio = cylinder { < 0.00, 0.00, 1.00 >, < 0.00, 0.00, 0.75 >, 1.40 texture { vermelho } } #declare cilindro1 = cylinder { < 0.30, 1.1, 1.75 >, < 0.10, 0.9, 1.75 >, 0.25 texture { tinta_A } } #declare mesa = box { < -2.00, -2.00, 0.00 >, < 2.00 , 2.00, 0.73> texture { branco } } object { cilindro1 rotate <0,0,0> } union { object { borda } object { recheio } object { mesa } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <2.50,2.50,2.50> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,3,10>,10.0,z,1.0)