// Last edited on 2009-07-21 17:16:31 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

#declare tinta_A = 
  texture {
    pigment { color rgb < 0.10, 0.80, 1.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare tinta_B = 
  texture {
    pigment { color rgb < 1.00, 0.80, 0.10 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }
  
#declare bola =
  sphere {
    < 0.00, 0.00, 0.00 >, 2.00 
    texture { tinta_A }
  }
  
#declare cilindro =
  cylinder {
    < 0.00, 0.00, 0.00 >,
    < 0.00, 0.00, 3.00 >,
     0.10 
    texture { tinta_A }
  }

#declare b1 =
  cylinder {
    < 0.00, 0.00, 0.00 >,
    < 0.00, 0.00, 1.00 >,
     0.10 
    texture { tinta_A }
  }  
  
#declare b2 =
  cylinder {
    < 0.00, 0.00, 0.00 >,
    < 0.00, 0.00, 1.00 >,
     0.10 
    texture { tinta_A }
  }   
  
  #declare b3 =
  cylinder {
    < 0.00, 0.00, 0.00 >,
    < 0.00, 0.00, 0.20 >,
     0.5 
    texture { tinta_A }
  }   

object{ cilindro }
object{ b1 translate <0,-0.1,3> }
object{ b2 translate <0,+0.1,3> }
object{ b3 translate <0,+1,3> }

// Original camera parameters:
// #local cam_ctr = <0,0,0>
// #local cam_vec = <8.00,4.00,2.00>
// #local cam_sky = z

#include "camlight.inc"
camlight(<0,0,2>,<10,10,10>,10.0,z,1.0)