// Last edited on 2009-07-21 17:16:31 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 2.00 texture { tinta_A } } #declare cilindro = cylinder { < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 3.00 >, 0.10 texture { tinta_A } } #declare b1 = cylinder { < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 1.00 >, 0.10 texture { tinta_A } } #declare b2 = cylinder { < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 1.00 >, 0.10 texture { tinta_A } } #declare b3 = cylinder { < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 0.20 >, 0.5 texture { tinta_A } } object{ cilindro } object{ b1 translate <0,-0.1,3> } object{ b2 translate <0,+0.1,3> } object{ b3 translate <0,+1,3> } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <8.00,4.00,2.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,2>,<10,10,10>,10.0,z,1.0)