// Last edited on 2009-07-22 11:47:53 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.70, 0.40 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 1.00, 0.50, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare prateleira = box { < 8.00, 0.00, 2.00 >, < 0.00, 4.00, 2.01 > texture { tinta_B } } #declare pe_prateleira1 = cylinder{ < 0.5, 3.5 , 0>, < 0.5, 3.5 , 2 >, 0.5 texture { tinta_B } } #declare pe_prateleira2 = cylinder{ < 7.5, 3.5 , 0>, < 7.5, 3.5 , 2>, 0.5 texture { tinta_B } } #declare pe_prateleira3 = cylinder{ < 0.5, 0.5 , 0>, < 0.5, 0.5 , 2>, 0.5 texture { tinta_B } } #declare pe_prateleira4 = cylinder{ < 7.5, 0.5 , 0>, < 7.5, 0.5 , 2>, 0.5 texture { tinta_B } } #declare chapeu = cone{ <2,2,2>,0.5, <2,2,4>,0 texture { tinta_A } } #declare cubo = box{ <3.5, 1.5, 2>, <4.5, 2.5, 4> texture { tinta_B } } #declare cilindro = cylinder{ <6,2,2>, <6,2,4>,0.5 texture { tinta_C } } #declare mesa = union{ object { prateleira } object { pe_prateleira1 } object { pe_prateleira2 } object { pe_prateleira3 } object { pe_prateleira4 } } #declare estante = union{ #declare roleta_chapeu = seed(8); #declare roleta_cubo = seed(8); #declare roleta_cilindro = seed(8); #declare i=0; #while (i < 8) object {mesa translate< 0 ,0 , i*2>} #declare CH = rand(roleta_chapeu); #declare CUB = rand(roleta_cubo); #declare CI = rand(roleta_cilindro); object {chapeu translate < 0, 0, CH*4 > } object {cubo translate< 0, 0, CUB*4 > } object {cilindro translate< 0, 0, CI*4 > } #declare i= i+1; #end } union{ object { estante } object {cilindro} object { chapeu } object { cubo } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <10.00,12.00,3.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,7>,<10,10,5>,40.0,z,1.0)