// Last edited on 2009-07-22 12:57:41 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare azul = texture { pigment { color rgb < 0.30, 0.70, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare solido_externo = box { < 2.00, 2.00, 0.00 >, < 4.30, 7.00, 8.20 > texture{azul} } #declare solido_interno = union { #declare i = 0; #while(i < 4) box { < 2.00, 2.50, 0.50 + 2.00*i >, < 4.80, 6.80, 2.00 + 2.00*i > texture{azul} } #declare i = i+1; #end } #declare estante = difference{ object{solido_externo} object{solido_interno} } union { object {estante} object {estante translate <0,-10.4,0>} object {estante translate <0,-5.2,0>} object {estante translate <0,5.2,0>} object {estante translate <9,-2,0>} object {estante translate <-9,-2,0>} } // Original camera parameters: // #local cam_ctr = <1.00,0.00,0.00> // #local cam_vec = (<30.00,5.00,25.00>-<1.00,0.00,0.00>) // #local cam_sky = z #include "camlight.inc" camlight(<1.00,0.00,0.00>,<10,10,7>,40.0,z,1.0)