// Last edited on 2009-07-22 13:13:00 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare azul = texture { pigment { color rgb < 0.30, 0.30, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare amarelo = texture { pigment { color rgb < 1.00, 1.00, 0.20 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare cinza = texture { pigment { color rgb < 0.80, 0.80, 0.80 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare laranja = texture { pigment { color rgb < 1.00, 0.70, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare verde= texture { pigment { color rgb < 0.30, 1.00, 0.30 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare vermelho= texture { pigment { color rgb < 1.00, 0.30, 0.30 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare preto = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare branco = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare marron = texture { pigment { color rgb < 0.81, 0.42, 0.30 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare base_estantes = box { < 2.00, 2.00, 0.00 >, < 3.70, 7.00, 8.20 > texture { marron } } #declare furo_estantes = union{ #declare i = 0; #while(i < 4) box { < 2.20, 2.20, 0.20 + 2*i >, < 4.00, 6.80, 2.00 + 2*i > texture { marron } } #declare i = i+1; #end } #declare estante = difference{ object{base_estantes} object{furo_estantes} } #declare roleta = seed(412); union{ #declare n_estantes = 5; #while (n_estantes > 0) #declare tabuinha = union{ #declare pos_z = 0; #while(pos_z < 4) #declare pos_y = 0; #while(pos_y < 3) #declare nrand = int(rand(roleta)*4); #if(nrand = 0) box { < 2.25, 3.5 + pos_y, 0.20 + pos_z*2 >, < 2.75, 4.0 + pos_y, 0.70 + pos_z*2 > texture { cinza } } #end #if(nrand = 1) cylinder { < 3.00, 3.5 + pos_y, 0.20 + pos_z*2 >, < 3.00, 3.5 + pos_y, 0.95 + pos_z*2 >, 0.3 texture { azul } } #end #if(nrand = 2) sphere { < 2.55, 3.5 + pos_y, 0.70 + pos_z*2 >, 0.3 texture { vermelho } } #end #if(nrand = 3) cone { <2.55, 3.5 + pos_y, 0.20 + pos_z*2 >, 0.3 <2.55, 3.5 + pos_y, 0.95 + pos_z*2 >, 0.01 texture { amarelo } } #end #declare pos_y = pos_y + 1; #end #declare pos_z = pos_z + 1; #end } object { estante translate} object { tabuinha translate} #declare n_estantes = n_estantes - 1; #end } // Original camera parameters: // #local cam_ctr = <15.00,5.00,0.00> // #local cam_vec = (<30.00,-10.00,12.00>-<15.00,5.00,0.00>) // #local cam_sky = z #include "camlight.inc" camlight(<15.00,3.00,3.00>,<10,-7,6>,30.0,z,1.0)