// Last edited on 2009-07-22 13:30:24 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare marrom = texture { pigment { color rgb < 0.8, 0.8, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare cinza = texture { pigment { color rgb < 0.8, 0.8, 0.8 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare preto = texture { pigment { color rgb < 0.0, 0.0, 0.0 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare bege = texture { pigment { color rgb < 1.00, 0.80, 0.20 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare bib = union{ #declare i = 0 ; #while (i < 3) union{ difference{ box { < (i * 5.00), 0.00 , 0.00 >, < ((i+1)*5.00 - 1.00), 3.00, 6.00 > texture { marrom } } box { < (i * 5.00)+0.40, 0.40, 0.40 >, < ((i+1)*5.00 - 1.40), 3.10, 5.60 > texture { marrom } } } box { < (i * 5.00), 0.00, 3.00 >, < ((i+1)*5.00 - 1.00), 3.00, 3.50 > texture { marrom } } } #declare i = i + 1 ; #end } object {bib} // Original camera parameters: // #local cam_ctr = <6.00,0.00,0.00> // #local cam_vec = (<17.00,17.00,10.00>-<6.00,0.00,0.00>) // #local cam_sky = z #include "camlight.inc" camlight(<6.00,0.00,0.00>,<10,10,7>,25.0,z,1.0)