// Last edited on 2009-07-22 13:30:24 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare marrom = 
  texture {
    pigment { color rgb < 0.8, 0.8, 0.10 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }
  
#declare cinza = 
  texture {
    pigment { color rgb < 0.8, 0.8, 0.8 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare preto = 
  texture {
    pigment { color rgb < 0.0, 0.0, 0.0 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare bege = 
  texture {
    pigment { color rgb < 1.00, 0.80, 0.20 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare bib =   
union{ 
  #declare i = 0 ;
  #while (i < 3)
   union{
    difference{
      box {
        < (i * 5.00), 0.00 , 0.00 >, < ((i+1)*5.00 - 1.00), 3.00, 6.00 > 
        texture { marrom }
      }
      box {
        < (i * 5.00)+0.40, 0.40, 0.40 >, < ((i+1)*5.00 - 1.40), 3.10, 5.60 > 
        texture { marrom }
      }
    }
    box {
        < (i * 5.00), 0.00, 3.00 >, < ((i+1)*5.00 - 1.00), 3.00, 3.50 > 
        texture { marrom }
    }
   }   
   #declare i = i + 1 ;
  #end  
}    

  
object {bib}

// Original camera parameters:
// #local cam_ctr = <6.00,0.00,0.00>
// #local cam_vec = (<17.00,17.00,10.00>-<6.00,0.00,0.00>)
// #local cam_sky = z

#include "camlight.inc"
camlight(<6.00,0.00,0.00>,<10,10,7>,25.0,z,1.0)