// Last edited on 2009-07-22 13:48:25 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

#declare tinta_A = 
  texture {
    pigment { color rgb < 0.10, 0.80, 1.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare tinta_B = 
  texture {
    pigment { color rgb < 1.00, 0.80, 0.10 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }
  
#declare vermelho = 
  texture {
    pigment { color rgb < 1.00, 0.00, 0.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare branco = 
  texture {
    pigment { color rgb < 1.00, 1.00, 1.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare i=0;
   #while (i < 30) 
 difference
 { 
   box { < 1.50*i, 1.00, 1.00>, < 1.50*i + 1, 2.00, 3.00 > } 
   // box { < 1.60*i, 1.10, 1.10>, < 1.40*i + 1, 1.90, 2.90 > } // original 
   box { < 1.50*i-0.10, 1.10, 1.10>, < 1.50*i + 1.10, 1.90, 2.90 > } // remendado - JS
   texture{branco}
 }
   #declare i= i+1;
   #end

// Original camera parameters:
// #local cam_ctr = <1.50,1.00,2.00>
// #local cam_vec = (<4.00,4.00,4.00>-<1.50,1.00,2.00>)
// #local cam_sky = z

#include "camlight.inc"
camlight(<0.00,0.00,2.00>,<-10,-4,3>,10.0,z,1.0)