// Last edited on 2009-07-22 13:48:25 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare vermelho = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare branco = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare i=0; #while (i < 30) difference { box { < 1.50*i, 1.00, 1.00>, < 1.50*i + 1, 2.00, 3.00 > } // box { < 1.60*i, 1.10, 1.10>, < 1.40*i + 1, 1.90, 2.90 > } // original box { < 1.50*i-0.10, 1.10, 1.10>, < 1.50*i + 1.10, 1.90, 2.90 > } // remendado - JS texture{branco} } #declare i= i+1; #end // Original camera parameters: // #local cam_ctr = <1.50,1.00,2.00> // #local cam_vec = (<4.00,4.00,4.00>-<1.50,1.00,2.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0.00,2.00>,<-10,-4,3>,10.0,z,1.0)