// Last edited on 2009-07-22 13:50:36 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare borda = texture { pigment { color rgb < 0.82, 0.57, 0.46 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tabua = texture { pigment { color rgb < 0.80, 0.50, 0.20 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare recheio = texture { pigment { color rgb < 0.96, 0.77, 0.19 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare marrom = texture { pigment { color rgb < 0.54, 0.27, 0.07 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare cinza = texture { pigment { color rgb < 1,1, 1 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare i=0; #while(i<4) box { <0.00+i*3, 0.00, 0.00>, <2.00+i*3, 1.00, 4.00> texture {marrom} } #declare i=i+1; #end // Original camera parameters: // #local cam_ctr = <0.50,0.50,0.00> // #local cam_vec = (<6,5,8>-<0.50,0.50,0.00>) // #local cam_sky = z #include "camlight.inc" camlight(<4.00,1.00,0.00>,<10,-10,5>,20.0,z,1.0)