// Last edited on 2009-07-22 13:50:36 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

#declare borda = 
  texture {
    pigment { color rgb < 0.82, 0.57, 0.46 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare tabua = 
  texture {
    pigment { color rgb < 0.80, 0.50, 0.20 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare recheio = 
  texture {
    pigment { color rgb < 0.96, 0.77, 0.19 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare marrom = 
  texture {
    pigment { color rgb < 0.54, 0.27, 0.07 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare cinza = 
  texture {
    pigment { color rgb < 1,1, 1 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare i=0;
#while(i<4)
   box
      {
      <0.00+i*3, 0.00, 0.00>,
      <2.00+i*3, 1.00, 4.00>
      texture {marrom}
      }
#declare i=i+1;
#end

// Original camera parameters:
// #local cam_ctr = <0.50,0.50,0.00>
// #local cam_vec = (<6,5,8>-<0.50,0.50,0.00>)
// #local cam_sky = z

#include "camlight.inc"
camlight(<4.00,1.00,0.00>,<10,-10,5>,20.0,z,1.0)