// Last edited on 2009-07-22 14:32:22 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare shelf = difference { box { <-1, 0, 0>, <0, 1, 1> } box { <-1.5, 0.2, 0.2>, <1.1, 1.1, 0.8> } pigment { color rgb < 1.00, 0.80, 0.10 > } } #declare shelf2 = difference { box { <1, 0, 0>, <0, 2, 2> } box { <1.5, 0.2, 0.2>, <2.1, 2.1, 2.8> } pigment { color rgb < 1.00, 0.80, 0.10 > } } #declare b2 = cylinder { < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 1.00 >, 0.10 texture { tinta_A } } #declare b3 = cylinder { < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 0.20 >, 0.5 texture { tinta_A } } #declare i =0; union{ #while(i<5) object{shelf translate<0,0,i>} #declare i = i+0.8; #end } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <8.00,4.00,2.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,3>,<10,10,3>,15.0,z,1.0)