// Last edited on 2009-07-22 14:39:29 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 1.00, 0.20, 0.20 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.20, 0.20, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.20, 1.00, 0.20 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 1.00, 1.00, 0.20 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_E = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare positionX = 20; #declare shelfWidth = 100; #declare shelfHeight = 10; #declare roleta = seed(333); #declare loops = 11; #while(loops > 0) #declare shelfWidth = (rand(roleta)*60)+30; #declare shelfHeight = (rand(roleta)*300)+60; box{ , texture { tinta_D } } box{ , texture { tinta_D } } #declare numShelfs = (rand(roleta)*7)+1; #declare counter = numShelfs; #while(counter > 0) #declare tempY = (shelfHeight/numShelfs)*counter; box{ , texture { tinta_D } } #declare numObjects = (rand(roleta)*3)+2; #declare counter2 = numObjects-2; #while(counter2 > 0) #declare objectType = int((rand(roleta)*4)); #declare tempX = shelfWidth/numObjects; #if(objectType = 0) box{ , texture { tinta_A } } #end #if(objectType = 1) sphere{ ,3 texture { tinta_B } } #end #if(objectType = 2) cylinder{ , ,6 texture { tinta_C } } #end #if(objectType = 3) cone{ ,6 ,3 texture { tinta_E } } #end #declare counter2 = counter2 -1; #end #declare counter = counter-1; #end #declare positionX = positionX+shelfWidth; #declare loops = loops -1; #end // Original camera parameters: // #local cam_ctr = <280,0,50> // #local cam_vec = (<0,-750,100>-<280,0,50>) // #local cam_sky = z #include "camlight.inc" camlight(<500,0,220>,<10,10,5>,600.0,z,1.0)