// Last edited on 2009-07-22 14:55:43 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_AA = texture { pigment { color rgb < 0.50, 0.50, 0.50 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.00, 1.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.30, 0.30, 0.30 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 1.00, 0.00, 0.00 > filter 0.5} finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tamanho = 50; #declare caixaBasica = box { < +0.00, +0.00, +0.00 >, < +tamanho, +tamanho, +tamanho > texture { tinta_D } } #declare elementoCompleto = union { object { caixaBasica translate } object { caixaBasica translate <-tamanho,0,tamanho> } object { caixaBasica translate } object { caixaBasica translate <-tamanho,0,-tamanho> } object { caixaBasica} } #declare e = 0.1; #declare tt = 1/4; #macro sierp(n) #if (n = 0) box {< +0.00, +0.00, +0.00 >, < +tamanho, +tamanho, +tamanho >} #else union{ object {sierp (n-1) translate } object {sierp (n-1) translate <-tamanho,0,tamanho>} object {sierp (n-1) translate } object {sierp (n-1) translate <-tamanho,0,-tamanho>} object {sierp (n-1) translate <0,0,0>} texture { tinta_D } scale } #end #end #macro sierp2(n) #if (n = 0) object {elementoCompleto} #else union{ object {sierp2 (n-1) translate } object {sierp2 (n-1) translate <-tamanho,0,tamanho>} object {sierp2 (n-1) translate } object {sierp2 (n-1) translate <-tamanho,0,-tamanho>} object {sierp2 (n-1) translate <0,0,0>} texture { tinta_D } scale } #end #end #macro sierp3(n) #if (n = 0) box {< +0.00, +0.00, +0.00 >, < +tamanho, +tamanho, +tamanho >} #else union{ object {sierp3 (n-1) translate } object {sierp3 (n-1) translate <-tamanho,tamanho,tamanho>} object {sierp3 (n-1) translate } object {sierp3 (n-1) translate <-tamanho,tamanho,-tamanho>} object {sierp3 (n-1) translate } object {sierp3 (n-1) translate <-tamanho,-tamanho,tamanho>} object {sierp3 (n-1) translate } object {sierp3 (n-1) translate <-tamanho,-tamanho,-tamanho>} object {sierp3 (n-1)} texture { tinta_D } scale } #end #end union { object { sierp3(3) } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <25.00,-80.00,45.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,4,4>,100.0,z,1.0)