// Last edited on 2009-07-22 16:46:22 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tinta_A = texture { pigment { color rgb < 0.20, 1.00, 0.20 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 1.00, 0.20 > } finish { diffuse 0.8 specular 0.0 ambient 0.2 } } #declare s=1/3; #macro siep( n ) #if (n = 0) sphere { <0.0.0>, 6 texture { tinta_A } } #else union { difference { sphere { <0.0.0>, 6 texture { tinta_A } } union { sphere { < 0,4,0 > , 3 texture { tinta_A } } sphere { < 0,4,0 > , 3 texture { tinta_A } } sphere { < 4,0,0 > , 3 texture { tinta_A } } sphere { < -2.8,-2.8,-2.8 > , 3 texture { tinta_A } } } } union { object {siep (n-1) scale 0.25 translate <0,0,4>} object {siep (n-1) scale 0.25 translate <0,4,0>} object {siep (n-1) scale 0.25 translate <4,0,0>} object {siep (n-1) scale 0.25 translate <-2.8,-2.8,-2.8>} } } #end #end #declare N = 4; intersection{ object {siep (N)} union{ plane{ x,0 } plane{ y,0 } plane{ z,0 } texture{ tinta_B } } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <15.00,13.00,7.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,8,7>,17.0,z,1.0)