// Last edited on 2009-07-22 15:29:26 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } global_settings{ max_trace_level 20 } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.20, 0.70, 0.80 > } finish { diffuse 0.8 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.20, 0.20, 0.20 > } finish { diffuse 0.8 ambient 0.1 } } #declare tinta_V = texture { pigment { color rgbf < 1.00, 0.90, 0.85, 0.95 > } finish { diffuse 0.85 ambient 0.05 } } #declare tinta_M = texture { pigment { color rgb < 0.50, 0.30, 0.0 > } finish { diffuse 0.9 ambient 0.1 } } #declare tinta_VD = texture { pigment { color rgb < 0.0, 0.50, 0.0 > } finish { diffuse 0.8 ambient 0.1 } } #declare tinta_AZ = texture { pigment { color rgb < 0.0, 0.0, 0.5 > } finish { diffuse 0.8 ambient 0.1 } } #declare caixa1 = box{ <0,0,0> <200,100,100> } #declare caixa2 = box{ <-0.0001,-0.001,-0.001> <201,100.01/3,100.01/3> translate<0,2*100/3,2*100/3> } #declare caixa = union{ difference{ object{caixa1} object{caixa2} } texture{tinta_V} } #declare chao = plane{ <0,0,1>, 0 texture{tinta_M} } #macro funcao(n) #if(n=0) object{caixa } #else union{ #declare i=0; #while(i<3) object{ funcao(n-1) translate<0,0,0>} object{ funcao(n-1) translate<0,100,0>} object{ funcao(n-1) translate<0,200,0>} object{ funcao(n-1) translate<0,0,100>} object{ funcao(n-1) translate<0,100,100>} object{ funcao(n-1) translate<0,200,100>} object{ funcao(n-1) translate<0,0,200>} object{ funcao(n-1) translate<0,100,200>} #declare i=i+1; #end scale<1/3,1/3,1/3> // color rgbf<1,0,0,n/3> // color rgb<0.5,0.5,0.17*n> } #end #end union{ object{caixa} //object{chao} funcao(2) } // Original camera parameters: // #local cam_ctr = <40,20.00,50.00> // #local cam_vec = (<250.00,250.00,250.00>-<40,20.00,50.00>) // #local cam_sky = z #include "camlight.inc" camlight(<100,20.00,50.00>,<10,10,10>,400.0,z,1.0)