// Last edited on 2009-07-22 16:33:22 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare vermelho = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare branco = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare p = 1.0/2.0; #declare n = 0; #declare r = 1; #macro sierp(n) #if ( n = 0 ) sphere { < 0, 0, 0 >, r} #else union { sphere { < 0, 0, 0 >, r} object { sierp(n-1) scale < 0.5, 0.5, 0.5> translate <1.5*r, 0, 0> } object { sierp(n-1) scale < 0.5, 0.5, 0.5> translate <-1.5*r, 0, 0> } object { sierp(n-1) scale < 0.5, 0.5, 0.5> translate <0, 1.5*r, 0> } object { sierp(n-1) scale < 0.5, 0.5, 0.5> translate <0, -1.5*r, 0> } } #end texture{vermelho} #end #declare N = 4; object{sierp(N)} // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <5.00,5.00,7.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,10,15>,7.0,z,1.0)