// Last edited on 2009-07-22 17:19:06 by stolfilocal // Processed by remove-cam-lights #include "colors.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare espessura = 1.0; #declare raio = 3.0; #declare rotacao = 120; #declare escala = 1/2; #declare tinta = texture { pigment { color rgb < 0.80, 0.40, 0.40 > } finish { diffuse 0.8 specular 0.8 roughness 0.05 ambient 0.1 } } #declare textura_marble = pigment { marble turbulence 1 color_map { [0.0 color Gray90] [0.7 color Gray60] [1.0 color Gray20] } } #macro geraEsferas ( num_iteracoes ) #if ( num_iteracoes = 0 ) cylinder{ < 0, 0, -espessura >, < 0, 0, espessura >, raio } #else union{ cylinder{ < 0, 0, -espessura >, < 0, 0, espessura >, raio } union{ object{ geraEsferas(num_iteracoes-1) translate < 0, (raio+raio/2)*2, 0 > rotate < 0, 0, rotacao > } object{ geraEsferas(num_iteracoes-1) translate < 0, (raio+raio/2)*2, 0 > rotate < 0, 0, rotacao * 2 > } object{ geraEsferas(num_iteracoes-1) translate < 0, (raio+raio/2)*2, 0 > rotate < 0, 0, rotacao * 3 > } scale < escala, escala, 1 > } } #end #end #declare N = 4; object { geraEsferas(N) texture { tinta } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <-10.00,2.00,-20.00> // #local cam_sky = y #include "camlight.inc" camlight(<0,0,0>,<4,5,10>,20.0,y,1.0)