// Last edited on 2009-07-22 17:30:22 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 1.00, 0.20, 0.20 > } finish { diffuse 0.9 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.20, 0.20, 1.00 > } finish { diffuse 0.9 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.20, 1.00, 0.20 > } finish { diffuse 0.9 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 1.00, 0.20, 0.20 > } finish { diffuse 0.9 ambient 0.1 } } #declare tinta_E = texture { pigment { color rgb < 0.20, 0.20, 0.20 > } finish { diffuse 0.9 ambient 0.1 } } #declare positionX = 20; #declare shelfWidth = 100; #declare shelfHeight = 10; #declare sFac = 0.5; #declare tFac= 50.0; #macro fractal(n, rotation, px, pz, width2) // ??? - parametro 'rotation' não é usado! -- JS #if (n=0) union{ sphere{ ,width2 texture { tinta_B } } sphere{ ,30 texture { tinta_B } } sphere{ ,30 texture { tinta_B } } } #else union{ object { fractal(n-1, rotation, px+width2*2*sFac, pz, width2*sFac) scale} object { fractal(n-1, rotation, px-width2*2*sFac, pz, width2*sFac) scale} object { fractal(n-1, rotation, px, pz+width2*2*sFac, width2*sFac) rotate<0,90,0> scale} object { fractal(n-1, rotation, px, pz-width2*2*sFac, width2*sFac) rotate<0,90,0> scale} } #end #declare tFac = tFac * 0.8; #end #declare N = 5; fractal(N,-1,0,0,3000) // Original camera parameters: // #local cam_ctr = <0,0,30> // #local cam_vec = (<0,-600,0>-<0,0,30>) // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<7,5,10>,450.0,y,1.0)