// Last edited on 2009-07-22 19:53:40 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } global_settings { max_trace_level 10 } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.20, 0.70, 0.80 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.20, 0.20, 0.20 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_V = texture { pigment { color rgbf < 1.0, 0.0, 0.0, .8 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_M = texture { pigment { color rgb < 0.50, 0.30, 0.0 > } finish { diffuse 0.9 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_VD = texture { pigment { color rgb < 0.0, 0.50, 0.0 > } finish { diffuse 0.8 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_AZ = texture { pigment { color rgb < 0.0, 0.0, 0.5 > } finish { diffuse 0.8 specular 0.5 roughness 0.005 ambient 0.1 } } #declare pedestal = cylinder{ <0,0,0>, <0,0,10>,50 } #declare pedestal1 = cylinder{ <0,45,0>, <0,45,50>,2 } #declare pedestal2 = cylinder{ <45,0,0>, <45,0,50>,2 } #declare pedestal3 = cylinder{ <-45,0,0>, <-45,0,50>,2 } #declare pedestal4 = cylinder{ <0,-45,0>, <0,-45,50>,2 } #declare cristal1= cylinder{ <0,0,10>, <0,0,30>,25 } #declare cristal2= cylinder{ <0,0,30>, <0,0,50>,35 } #declare cristal3= cylinder{ <0,0,50>, <0,0,70>,45 } #declare cristal4= cylinder{ <0,0,70>, <0,0,90>,35 } #declare cristal5= cylinder{ <0,0,90>, <0,0,110>,25 } #declare teste = sphere{ <-200,-200,0>,70 texture{tinta_VD} } #declare chao = plane{ z,0 texture{pigment { checker rgb<1,1,1>, rgb<0.5,0.5,0.5> rotate 17*z} finish{diffuse 0.5 ambient 0.5} } scale 100 translate -10*z } union{ union{ object{pedestal} object{pedestal1} object{pedestal2} object{pedestal3} object{pedestal4} texture{ pigment{color rgb<1,1,0.5>} finish{diffuse 0.1 ambient 0.1 specular 0.1 reflection 0.8} } } merge{ object{cristal1} object{cristal2} object{cristal3} object{cristal4} object{cristal5} texture{ pigment{color rgb<1,1,1> filter 0.8} finish {diffuse 0.1 ambient 0.1} } interior {ior 1.5} } object{chao} object{teste} union{ object{teste rotate 90*z} object{teste rotate -90*z} } } // Original camera parameters: // #local cam_ctr = <40,20.00,50.00> // #local cam_vec = (<250.00,250.00,200.00>-<40,20.00,50.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0,0,50.00>,<3,-10,5>,200.0,z,1.0)