// Last edited on 2009-07-22 19:53:46 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare metal = texture { pigment { color rgb < 1.00, 0.0, 0.0 > } finish { diffuse 0.1 specular 1.0 ambient 0.1 reflection 0.7 } } #declare vidro1 = texture { pigment { color rgb < 0.0, 1.0, 1.0 > filter 0.8 } finish { diffuse 0.4 specular 0.4 ambient 0.2 } } #declare vidro2 = texture { pigment { color rgb < 1.0, 0.0, 1.0 > filter 0.8 } finish { diffuse 0.4 specular 0.4 ambient 0.2 } } #declare vidro3 = texture { pigment { color rgb < 1.0, 1.0, 0.0 > filter 0.8 } finish { diffuse 0.4 specular 0.4 ambient 0.2 } } plane { z, 0 texture { pigment { checker rgb <1,1,1>, rgb <0.5,0.5,0.5> rotate 17*z } finish { diffuse 0.5 ambient 0.5 } } } cylinder { < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 4.00 >, 1.50 texture { metal } } merge { sphere { < 0.00, 0.00, 6.00 >, 2.50 } cone { <0, 0, 8>, 1.5, <0, 0, 12>, 0 } texture{vidro1} } cylinder { < -5.00, 5.00, 0.00 >, < -5.00, 5.00, 4.00 >, 1.50 texture { metal } } merge { sphere { < -5.00, 5.00, 6.00 >, 2.50 } cone { <-5, 5, 8>, 1.5, <-5, 5, 12>, 0 } texture{vidro2} } cylinder { < -6, -0.00, 0.00 >, < -6, -0.00, 4.00 >, 1.50 texture { metal } } merge { sphere { < -6, -0.00, 6.00 >, 2.50 } cone { <-6, -0, 8>, 1.5, <-6, -0, 12>, 0 } texture{vidro3} } // Original camera parameters: // #local cam_ctr = <0.00,4.00,6.00> // #local cam_vec = (<10.00,10.00,7.00>-<0.00,4.00,6.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,4.00,6.00>,<10,10,7>,20.0,z,1.0)