// Last edited on 2009-07-22 19:53:54 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

#declare tinta_A = 
  texture {
    pigment { color rgb < 0.50, 0.80, 0.80 > }
    finish { diffuse 0.1 ambient 0.1 specular 0.1 reflection 0.7}
  }

#declare tinta_B = 
  texture {
    pigment { color rgb < 1.00, 0.80, 0.10 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare tinta_C = 
  texture {
    pigment { color rgb <1, 0, 0 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare tinta_D =
        texture{
 pigment { color rgb <0.4, 0.9, 0.6 > filter 0.8}
 finish { diffuse 0.5  ambient 0.5 }
 }

#declare pedestal=
union{
  cone{ <0,0,-3>,
         1, 
        <0,0,-1>,
        0
    texture{tinta_A}
    interior{ior 1.5}
  }
   
  cone{ <0,0,0>,
         1, 
       <0,0,-2>,
       0
    texture{tinta_A}
    interior{ior 1.5} 
  }
}

#declare bolaDeCristal=
merge{
  cone{ <0,0,-3>,
         1, 
        <0,0,-1>,
        0
 texture{tinta_D}
 translate<0,0,2.99>
    }
  cylinder{ <0,2,0>,
     <0,-2,0>,
     0.5
   texture{tinta_D}
   translate<0,0,1>
  }
}

plane{z,0
  texture{ 
    pigment{checker rgb<1,1,1>,rgb<0.5,0.5,0.5> rotate 17*z}
    finish{diffuse 0.5 ambient 0.5}
}
translate -10*z
} 

union{
object{pedestal}
object{bolaDeCristal}
}

// Original camera parameters:
// #local cam_ctr = <0,0,0>
// #local cam_vec = <8.00,4.00,2.00>
// #local cam_sky = z

#include "camlight.inc"
camlight(<0,0,0>,<10,7,5>,8.0,z,1.0)