// Last edited on 2009-07-22 19:53:54 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.50, 0.80, 0.80 > } finish { diffuse 0.1 ambient 0.1 specular 0.1 reflection 0.7} } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb <1, 0, 0 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture{ pigment { color rgb <0.4, 0.9, 0.6 > filter 0.8} finish { diffuse 0.5 ambient 0.5 } } #declare pedestal= union{ cone{ <0,0,-3>, 1, <0,0,-1>, 0 texture{tinta_A} interior{ior 1.5} } cone{ <0,0,0>, 1, <0,0,-2>, 0 texture{tinta_A} interior{ior 1.5} } } #declare bolaDeCristal= merge{ cone{ <0,0,-3>, 1, <0,0,-1>, 0 texture{tinta_D} translate<0,0,2.99> } cylinder{ <0,2,0>, <0,-2,0>, 0.5 texture{tinta_D} translate<0,0,1> } } plane{z,0 texture{ pigment{checker rgb<1,1,1>,rgb<0.5,0.5,0.5> rotate 17*z} finish{diffuse 0.5 ambient 0.5} } translate -10*z } union{ object{pedestal} object{bolaDeCristal} } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <8.00,4.00,2.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,7,5>,8.0,z,1.0)