// Last edited on 2009-07-22 19:54:08 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } global_settings { max_trace_level 10 } #declare raio = 2.000; #declare branco = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare preto = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare cinza = texture { pigment {color rgb < 0.80, 0.80, 0.80 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare marrom = texture { pigment {color rgb < 0.90, 0.65, 0.20 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare azul = texture { pigment { color rgb < 0.40, 0.40, 1.0 > filter 0.9 } finish { diffuse 0.1 specular 0.1 roughness 0.005 ambient 0.1 } } #declare amarelo = texture { pigment { color rgb < 1.00, 1.00, 0.00 > filter 0.8} finish { diffuse 0.2 specular 0.5 roughness 0.005 ambient 0.1 } } #declare verde = texture { pigment { color rgb < 0.10, 0.85, 0.15 >} finish { diffuse 0.2 specular 0.1 roughness 0.005 ambient 0.1 reflection 0.695 } } #declare vermelho = texture { pigment { color rgb < 0.85, 0.4, 0.60 > filter 0.9} finish { diffuse 0.2 specular 0.5 roughness 0.005 ambient 0.1 } } #declare pedestal = cylinder { < 0,0,0>, <0,0,3.1>, 0.6 texture { verde } interior { ior 1 } } #declare caixa = box { <1,-1,3>, <-1,1,5> texture { azul } interior { ior 1 } } #declare coni = cone { < 0.00, 0.00, 5.00 >, 0.80, < 0.00, 0.00, 7.00 >, 0.00 texture { amarelo } interior { ior 1.0 } } #declare bola = sphere { < 1, 0, 4 >, 0.60 texture { vermelho } interior { ior 0.8 } } plane { z, 0 texture { pigment { checker <1,1,1> , <0.5,0.5,0.6> rotate 17*z } finish { diffuse 1 specular 0.5 roughness 0.005 ambient 0.1 } } translate -3*z } union { object { pedestal } object { coni } merge { object { caixa } object { bola } } } // Original camera parameters: // #local cam_ctr = <0.00,0.00,3.00> // #local cam_vec = (<6.00,4.00,8.00>-<0.00,0.00,3.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0.00,3.00>,<10,10,10>,10.0,z,1.0)