// Last edited on 2009-07-22 19:54:27 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } global_settings { max_trace_level 10 } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare cilindro = cylinder { < -5.00, +15.00, 10.00 >, < -5.00, 15.00, +20.10 >, 10 texture { pigment { color rgb < 3.00, 1.80, 0.30 > filter 0.5 } finish { diffuse 0.1 ambient 0.1 } } interior { ior 1.0} } #declare perna1 = cylinder { <0,10,0>, <0,10,10.01>,2 texture { pigment { color rgb < 1, 1, 0.50 > } finish { diffuse 0.1 ambient 0.1 specular 0.1 reflection 0.7 } } } #declare perna2 = cylinder { <-5,15,0>, <-5,15,10.01>,2 texture { pigment { color rgb < 1.00, 1.0, 0.50 > } finish { diffuse 0.1 ambient 0.1 specular 0.1 reflection 0.7 } } } #declare perna3 = cylinder { <0,20,0>, <0,20,10.01>, 2 texture { pigment { color rgb < 1.0, 1.0, 0.50 > } finish { diffuse 0.1 ambient 0.1 specular 0.1 reflection 0.7 } } } #declare chapeu = cone { <-5, 15, 20>,10, <-5, 15, 30>,5 texture { pigment { color rgb < 1.00, 2.80, 0.10 > filter 0.5 } finish { diffuse 0.1 ambient 0.1 } } interior { ior 1.8} } plane{ z, 0 texture{ pigment{ checker rgb<1,1,1>, rgb<0.5,0.5,0.5> rotate 17*z } finish{ diffuse 0.5 ambient 0.5} } translate -10*z } merge { object { perna1} object { perna2 } object { perna3 } object { cilindro} object { chapeu} } // Original camera parameters: // #local cam_ctr = <0.00,15.00,15.00> // #local cam_vec = (<50.00,15.00,20.00>-<0.00,15.00,15.00>) // #local cam_sky = z #include "camlight.inc" camlight(<-5.00,15.00,15.00>,<10,7,4>,40.0,z,1.0)