// Last edited on 2009-07-22 19:54:49 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } global_settings { max_trace_level 10 } #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > filter 0.8 } finish { diffuse 0.1 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1, 1, 0.5 > } finish { diffuse 0.1 ambient 0.1 specular 0.1 reflection 0.8 } } #declare plano = plane { y, 0 texture { pigment { checker rgb <1,1,1>, rgb <0.5 0.5 0.5> rotate 17*y } finish { diffuse 0.5 ambient 0.5 } } scale 15 translate -10 * y } #declare esfera = sphere { < 20, 15, 0 >, 5 texture { tinta_A } interior {ior 1.5} } #declare cilindro1 = cylinder { <4.65,0,0>, <4.65,8,0>, 1 texture { tinta_A } interior {ior 1.5} } #declare cilindro2 = cylinder { <0.6,3.8,0>, <8.7,3.8,0>, 1 texture { tinta_A } interior {ior 1.5} } #declare cilindro3 = cylinder { <0.6,0.5,0>, <8.7,8,0>, 1 texture { tinta_A } interior {ior 1.5} } #declare cilindro4 = cylinder { <0.6,8,0>, <8.7,0.5,0>, 1 texture { tinta_A } interior {ior 1.5} } #declare cilindro5 = cylinder { <4.2,3.8,-4>, <4.2,3.8,4>, 1 texture { tinta_A } interior {ior 1.5} } #declare base_tronco = cone { <4.65,0,0>, 1, <4.65,-3,0>, 3 texture { tinta_B } } union { object {base_tronco} object {plano} } merge { object {cilindro1} object {cilindro2} object {cilindro3} object {cilindro4} object {cilindro5} } // Original camera parameters: // #local cam_ctr = <4.3,2,0> // #local cam_vec = (<4.3,2,-16>-<4.3,2,0>) // #local cam_sky = y #include "camlight.inc" camlight(<4.3,2,0>,<10,10,10>,20.0,y,1.0)