// Last edited on 2009-07-22 19:54:58 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.53, 0.80, 0.97 > }

global_settings { max_trace_level 10 }

#declare raio = 2.000;

#declare tinta_A = 
  texture {
    pigment { color rgb < 0.10, 0.80, 1.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare tinta_B = 
  texture {
    pigment { color rgb < 1.00, 0.80, 0.10 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }
  
#declare vermelho = 
  texture {
    pigment { color rgb < 1.00, 0.00, 0.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare branco = 
  texture {
    pigment { color rgb < 1.00, 1.00, 1.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare plano =
plane { z,0
   texture { pigment {checker rgb<1, 1, 1>,rgb<0.5, 0.5, 0.5> rotate 17*z }
   finish {diffuse 0.5 ambient 0.5}
   }
translate 0*z
} 

#declare pedestal =
 cone {
  <0, 0, 0>, 2.0
  <0, 0, 1>, 1.0
   texture { pigment { color rgb <1.0, 0.0, 0.0> }
   finish { diffuse 0.1 ambient 0.1 reflection 0.8 }
 }  
}

#declare cristal =
 cone {
  <0, 0, 1>, 0
  <0, 0, 3>, 1
   texture { pigment { color rgb <1, 1, 1> filter 0.8 }
   finish { diffuse 0.1 ambient 0.1 }
   }
   interior { ior 1.2 }
 }

 object{pedestal}
 object{plano}
 object{cristal}

// Original camera parameters:
// #local cam_ctr = <0,0,0>
// #local cam_vec = <5.00,5.00,5.00>
// #local cam_sky = z

#include "camlight.inc"
camlight(<0,0,0>,<10,7,5>,10.0,z,1.0)