// Last edited on 2009-07-22 19:55:04 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

global_settings { max_trace_level 10 }
 
plane { z, 0
  texture {
    pigment {checker rgb <1, 1, 1>, rgb< 0.6, 0.6, 0.6> rotate 17*z}
    finish { diffuse 0.5 ambient 0.5}
    }
  scale 10 translate -10*z
}

#declare verdeclaro = 
  texture {
    pigment { color rgb < 0.70, 0.93, 0.70 >  filter 0.8 }
    finish { diffuse 0.1 ambient 0.1 }
  }

#declare vermelho = 
  texture {
    pigment { color rgb < 0.86, 0.08, 0.24 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare azul = 
  texture {
    pigment { color rgb < 0, 0, 0.55 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare amarelo = 
  texture {
    pigment { color rgb < 1,1, 0 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare cinza = 
  texture {
    pigment { color rgb < 1,1, 1 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare cinzul = 
  texture {
    pigment { color rgb < 0.44, 0.5, 0.56 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare verde = 
  texture {
    pigment { color rgb < 0, 0.66, 0.42 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare prata = 
  texture {
    pigment { color rgb < 1, 1, 0.5 > }
    finish { diffuse 0.1 ambient 0.1 reflection 0.8}
  }

#declare cilindro = 
  cylinder {
    < 0, 0, 4.75 >,
    < 8.0, 0, 4.75 >,
    2.0
    texture { verdeclaro }
    interior {ior 1.5}
  }

#declare pratobaixo = 
  cylinder {
    < 4.0, 0, 0.0 >,
    < 4.0, 0, 0.25 >,
    2.0
    texture { prata }
  }

#declare pratomedio = 
  cylinder {
    < 4.0, 0, 1.25 >,
    < 4.0, 0, 1.50 >,
    1.75
    texture { prata }
  }

#declare pratocima = 
  cylinder {
    < 4.0, 0, 2.50 >,
    < 4.0, 0, 2.75 >,
    2.0
    texture { prata }
  }

#declare vasobaixo = 
  cone {
    < 4.0, 0, 1.5 >, 1.0
    < 4.0, 0, 2.5 >, 1.75
    texture { prata }
  }

#declare vasocima = 
  cone {
    < 4.0, 0, 0.25 >, 1.75
    < 4.0, 0, 1.25 >, 1.0
    texture { prata }
  }

difference { 
  union {
    object { cilindro } 
    object { pratobaixo } 
    object { pratomedio } 
    object { pratocima } 
    object { vasobaixo } 
    object { vasocima } 
  }
}

// Original camera parameters:
// #local cam_ctr = <0.00,0.50,0.00>
// #local cam_vec = (<15,-20,3>-<0.00,0.50,0.00>)
// #local cam_sky = z

#include "camlight.inc"
camlight(<4.00,0.00,2.00>,<10,7,5>,20.0,z,1.0)