// Last edited on 2009-07-22 19:56:03 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } global_settings{ max_trace_level 10 } #declare raio = 2.000; #declare tint_Ground = texture { pigment { color rgb < 0.5, 0.5, 0.5 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } merge{ cone{ <100,0,490>, 70 <100,0,620> 20 texture { pigment { color rgb < 0.5, 1.0, 0.3 > filter 0.9} finish { diffuse 0.1 specular 0.1 roughness 0.005 ambient 0.1 } } interior {ior 1.2} } cylinder{ <100,0,0> <100,0,500,>40 texture { pigment { color rgb < 1.2, 1.2, 0.5 >} finish { diffuse 0.1 specular 0.1 roughness 0.005 ambient 0.1 reflection 0.8} } } box{ <0,100,0>, <200,-100,0> texture{ tint_Ground} } plane { z, 0 texture { pigment{ checker rgb<0.5,0.5,0.5>, rgb<0.8,0.8,0.8> rotate 17*z} finish {diffuse 0.5 ambient 0.5} } scale 200 translate-10*z } } // Original camera parameters: // #local cam_ctr = <100,0,50> // #local cam_vec = (<0,-1000,1000>-<100,0,50>) // #local cam_sky = z #include "camlight.inc" camlight(<100,0,320>,<10,5,7>,900.0,z,1.0)