// Last edited on 2009-07-22 20:24:40 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare plano = plane { z,0 texture { pigment { checker < 1, 1, 1 > , < 0.5, 0.5, 0.6 > rotate 17*z} scale 10 finish { diffuse 0.5 ambient 0.5 } } translate -10 * z } #declare pino = cylinder { < 0.00, +2.00, +1.00 >, < +1.50, -2.00, +1.00 >, 0.75 texture { pigment { color rgb < 1.0, 0.5, 0.1 > filter 0.8} finish { diffuse 0.1 ambient 0.1} } } #declare suporte = union { box { < -0.5, -0.80, + 0.75 >, < +0.5, +0.80, -1.8 > texture { pigment { color rgb < 1.0, 1.0, 0.5 > } finish { diffuse 0.1 ambient 0.1 reflection 0.8 } } } box { < 0, 0, -2.0 >, < 2, 2, -1.9 > texture { pigment { color rgb < 0.4, 1.0, 0.3 > } finish { diffuse 0.1 ambient 0.1 reflection 0.8 } } } } object { pino } object { plano } object { suporte } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <8.00,4.00,2.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<-10,5,7>,10.0,z,1.0)