// Last edited on 2009-07-23 17:29:55 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare cinza = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare fora = cylinder { < 0,0,0 >, < 0,0,1 >, 1 texture { cinza } } #declare dentro = cylinder { < 0,0,-0.1 >, < 0,0,1.1 >, 0.8 texture { cinza } } #declare portao = box { < 0.65,0.65,0 > < 0.8,0.8,0.5 > } #declare torre = cylinder { < 0,0,0 >, < 0,0,1 >, 0.2 texture { cinza } } #declare muro = union { difference { difference { object { fora } object { dentro } } object { portao } } object { torre translate < 1,0,0 > } object { torre translate < -1,0,0 > } object { torre translate < 0,-1,0 > } object { torre translate < 0,1,0 > } } #macro castle (n) #if (n=0) union{ object { muro } } #else union { object { muro } object { castle (n-1) translate < 0,0,1 > scale 0.8 } } #end #end #declare N=5; union { castle(N) } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <5,5,6> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,1>,<10,7,5>,7.0,z,1.0)