// Last edited on 2009-07-23 17:47:58 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tint_WALL = texture { pigment { color rgb < 3.0, 1.6, 0.5 > / 3.0 } finish { diffuse 0.8 ambient 0.2 } } #declare tint_ROOF= texture { pigment { color rgb < 2.0, 0.2, 0.2 > / 2.0 } finish { diffuse 0.8 ambient 0.2 } } #declare roleta = seed(123); #macro fractal(n) #if (n=0) union{ object{box{<-50,-20,-5>,<50,20,5>} texture{tint_WALL}} #declare counter = 10; #while(counter > 0) object{box{<-50+(counter*10),-20,-5>,<-45+(counter*10),-25,-4>} texture{tint_WALL}} #declare counter = counter-1; #end } #else union{ #declare randomHeight = (rand(roleta)*30)+40; object{cylinder{<0,20,0><0,-randomHeight,0>,10} texture{tint_WALL} translate<50,0,-50>} object{cone{<0,-randomHeight,0>10<0,-randomHeight-30,0>,0.1} texture{tint_ROOF} translate<50,0,-50>} object{cylinder{<0,20,0><0,-randomHeight,0>,10} texture{tint_WALL} translate<-50,0,-50>} object{cone{<0,-randomHeight,0>10<0,-randomHeight-30,0>,0.1} texture{tint_ROOF} translate<-50,0,-50>} object{fractal(n-1) translate<0,0,50>} object{fractal(n-1) translate<0,0,-50>} object{fractal(n-1) rotate<0,90,0> translate<50,0,0>} object{fractal(n-1) rotate<0,90,0> translate<-50,0,0>} object{fractal(n-1) rotate<0,90,0> translate<-50,0,0>} } #end #end #declare N = 4; union{ fractal(N) rotate<0,-90,0> } // Original camera parameters: // #local cam_ctr = <0,0,30> // #local cam_vec = (<0,-250,-470>-<0,0,30>) // #local cam_sky = y #include "camlight.inc" camlight(<0,-30,0>,<10,-5,10>,500.0,-y,1.0)