// Last edited on 2009-07-23 17:55:40 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare vermelho = texture { pigment { color rgb < 1.0, 0.0, 0.0 > } finish { diffuse 0.8 specular 0.1 ambient 0.1 } } #declare verde = texture { pigment { color rgb < 0, 1, 0 > } finish { diffuse 0.8 specular 0.1 ambient 0.1 } } #declare azul = texture { pigment { color rgb < 0, 0, 1 > } finish { diffuse 0.8 specular 0.1 ambient 0.1 } } #declare amarelo = texture { pigment { color rgb < 1, 1, 0 > } finish { diffuse 0.8 specular 0.1 ambient 0.1 } } #macro folha() box { <-10, -0.5, -0.5>, < 10, 9.5, 0.5> texture{amarelo} } #end #macro parte1( alfa, beta ) union { union { cylinder { <0, 0, 0>, <0, 10, 0>, 1 texture{vermelho} } sphere { <0,0,0>, 1 texture{vermelho} } } object{ folha() rotate translate<0,10,0> } } #end #macro parte2( alfa, beta, gama, delta ) union { union { cylinder { <0, 0, 0>, <0, 10, 0>, 1 texture{verde} } sphere { <0,0,0>, 1 texture{verde} } } object{ parte1(alfa,beta) rotate translate<0,10,0> } } #end #macro parte3( alfa, beta, gama, delta, epsilon, dzeta ) union { union { cylinder { <0, 0, 0>, <0, 10, 0>, 1 texture{azul} } sphere { <0,0,0>, 1 texture{azul} } } object{ parte2(alfa,beta,gama,delta) rotate translate<0,10,0> } } #end parte3(45, 45, 30, -30, -20, -20) // Original camera parameters: // #local cam_ctr = <-50.00,0.00,-20.00> // #local cam_vec = (<45.00,45.00,30.00>-<-50.00,0.00,-20.00>) // #local cam_sky = z #include "camlight.inc" camlight(<-50.00,0.00,-20.00>,<10,10,10>,20.0,z,1.0)