// Last edited on 2009-07-24 11:51:04 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare branco = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare verde = texture { pigment { color rgb < 0.00, 1.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare vermelho = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare azul = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare amarelo = texture { pigment { color rgb < 1.00, 1.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #macro folha() union{ difference{ sphere{<0,5,5>, 1 texture{amarelo}} sphere{<0,4.5,7>, 2 texture{amarelo}} } box{<0.5,0,4.5>,<-0.5,5,5> texture{amarelo}} } #end #macro treco(alfa) union{ box{<1,0,-0.5>,<-1,8,0.5> texture{vermelho}} object{ folha() rotate translate<0,4,-4>} } #end #macro bagulho(gama,alfa) union{ box{<1,0,-0.5>,<-1,8,0.5> texture{vermelho}} object{ treco(alfa) rotate translate<0,7.5,0>} } #end #macro troco(beta,gama,alfa) union{ cylinder{<0,0,0>,<0,0,6>, 1 texture{vermelho}} object{ bagulho(gama,alfa) rotate translate<0,0,6>} } #end #macro talher(beta,gama,alfa) union{ object{ troco(beta,gama,alfa)} box{<5,-5,-5>,<-5,5,0> texture{vermelho}} } #end object{ talher(-40,60,-60)} object{ talher(20,-10,-90) translate<-20,-10,0>} // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <50.00,40.00,10> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<-8,10,5>,70.0,z,1.0)