// Last edited on 2009-07-24 13:03:09 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare azul = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare amarelo = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare roxo = texture { pigment { color rgb < 0.5, 0.4, 0.6 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare azul = texture { pigment { color rgb < 0.2, 0.1, 1.0 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare lilas = texture { pigment { color rgb < 0.7, 0.7, 0.9 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare vermelho = texture { pigment { color rgb < 1, 0, 0 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare plano = plane { y, 0 texture { pigment { hexagon rgb <0.8,0.9,0.7>, rgb <0.6,0.5,0.4>, rgb <0.4,0.5,0.6> } finish { diffuse 0.5 ambient 0.5 } } scale 15 } #macro folha () merge { cone { <0,0,0>, 1, <0,10,0>, 1 texture {azul} } cone { <-3,10,0>, 1, <3,10,0>, 1 texture {azul} } cone { <-2,10,0>, 1, <-2,14,0>, 0 texture {azul} } cone { <0,10,0>, 1, <0,14,0>, 0 texture {azul} } cone { <2,10,0>, 1, <2,14,0>, 0 texture {azul} } } #end #macro base_1 (alfa) union { cone { <0,0,0>, 3, <0,20,0>, 3 texture {vermelho} } object { folha () rotate translate <0,20,0> } sphere { <0,20,0>, 3 texture {vermelho} } } #end #macro base_2 (beta,alfa) union { cone { <0,0,0>, 5, <0,30,0>, 5 texture {roxo} } object { base_1 (alfa) rotate translate <0,30,0> } sphere { <0,30,0>, 5 texture {roxo} } } #end #macro base_3 (gama, beta,alfa) union { cone { <0,0,0>, 7, <0,40,0>, 7 texture {lilas} } object { base_2 (beta,alfa) rotate translate <0,40,0> } sphere { <0,40,0>, 7 texture {lilas} } cone { <0,0,0>, 20, <0,1,0>, 20 texture {amarelo} } } #end object {plano} object { base_3 (90,-30,70) translate -30*x} object { base_3 (45,45,60) translate +30*x } // Original camera parameters: // #local cam_ctr = <30,5,0> // #local cam_vec = (<90,80,100>-<30,5,0>) // #local cam_sky = y #include "camlight.inc" camlight(<0,5,0>,<10,5,10>,190.0,y,1.0)