// Last edited on 2009-07-24 13:24:28 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare corpo1 = box { < 0.4,0,0.1 >, < -0.4,2.5,-0.1 > texture { pigment { color rgb < 0.35, 0.55, 0.90 > } finish { diffuse 0.8 ambient 0.1 reflection 0.1 } } } #declare dente1 = cone { < 0,2.5,0>, 0.1 < 0,3.5,0>, 0 texture { pigment { color rgb < 0.35, 0.90, 0.55 > } finish { diffuse 0.8 ambient 0.1 reflection 0.1 } } } #macro garfo () union { object { corpo1 } object { dente1 } object { dente1 translate < 0.3,0,0 > } object { dente1 translate < -0.3,0,0 > } } #end #declare haste1 = cylinder { < 0,0,0 > < 0,2.5,0 > 0.1 texture { pigment { color rgb < 0.70, 0.75, 0.35 > } finish { diffuse 0.8 ambient 0.1 reflection 0.1 } } } #declare artic = sphere { < 0,0,0 > 0.1 texture { pigment { color rgb < 0.90, 0.55, 0.35 > } finish { diffuse 0.8 ambient 0.1 reflection 0.1 } } } #macro objeto1 (alfa1, beta1) union { object { haste1 } object { artic translate < 0,2.6,0 > } object { garfo() rotate < alfa1,0,beta1 > translate < 0,2.7,0 > } } #end #declare corpo2 = box { < 0.2,0,0.1 >, < -0.2,-2.5,-0.1 > texture { pigment { color rgb < 0.90, 0.35, 0.55 > } finish { diffuse 0.8 ambient 0.1 reflection 0.1 } } } #declare dente2 = cone { < 0.2,-2.3,0.1 >, 0.1 < 0.5,-2.3,0.1 >, 0 texture { pigment { color rgb < 0.90, 0.35, 0.55 > } finish { diffuse 0.8 ambient 0.1 reflection 0.1 } } } #macro faca () union { object { corpo2 } object { dente2 } object { dente2 translate < 0,0.2,0 > } object { dente2 translate < 0,0.4,0 > } object { dente2 translate < 0,0.6,0 > } object { dente2 translate < 0,0.8,0 > } } #end #macro objeto2 (alfa2, beta2) union { object { faca () rotate < alfa2, 0, beta2 > translate < 0,-2.7,0 > } object { artic translate < 0,-2.6,0 > } object { haste1 translate < 0,-2.5,0 > } } #end #declare principal = sphere { < 0,0,0 > 0.2 texture { pigment { color rgb < 0.60, 0.85, 0.35 > } finish { diffuse 0.8 ambient 0.1 reflection 0.1 } } } #macro talher (alfa, beta, gama, delta, epsilon, psi, teta) union { object { principal } object { objeto1 (alfa,beta) translate < 0,0.1,0 > rotate < epsilon,0,teta >} object { objeto2 (gama,delta) translate < 0,-0.1,0 > rotate < psi,0,0 >} } #end union { object { talher (45,45,30,60,75,15,30) translate -1.5*y } object { talher (15,25,60,30,15,75,60) translate +1.5*y } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <7,7,7> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,17.0,z,1.0)