// Last edited on 2009-07-24 16:06:01 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tinta_A = texture { pigment { color rgb < 0.85, 0.65, 0.7 > } finish { diffuse 0.9 ambient 0.1 } } #macro ponta () object { union { cylinder { <0,0,0.3> , <-5,0,0.3>, 0.7 texture { tinta_A } } box { < 0.00, 0.00, 0.00 >, <-5,0.5,-7> texture { tinta_A } } box {< 0,0.5, -7 >, <-1,5,-6.5> texture { tinta_A } } box {< -2,0.5, -7 >, <-3,5,-6.5> texture { tinta_A } } box {< -4,0.5, -7 >, <-5,5,-6.5> texture { tinta_A } }}} #end #macro braco1 (alfa) union { object{ cylinder { <0,0,0.3> , <-5,0,0.3>,0.7 texture { tinta_A } }} object { box { <0,0,0>, <-5,3,1> texture { tinta_A} }} object { ponta() rotate translate <0,3,0> }} #end #macro braco2(alfa,beta) union { object {braco1(alfa) rotate translate <0,5,0> } object { box { <0,0,0>, <-5,5,1> texture { tinta_A} }} object{ cylinder { <0,0,0.3> , <-5,0,0.3>,0.7 texture { tinta_A } }} } #end #macro braco3(alfa,beta,gama) union { object {braco2(alfa,beta) rotate translate <0,8,0> } object { box { <0,0,0>, <-5,8,1> texture { tinta_A} }}} #end #declare nh = 5; #declare nv = 4; #declare nquadros = nh * nv; #declare cini = 0.0; #declare cfim = 1.0; #declare cpasso = (cfim - cini)/(nquadros - 0.9999); #declare ck = cini; #declare iv = 0; #declare c0 = 0.0; #declare c1 = 0.2; #declare c2 = 0.4; #declare c3 = 0.6; #declare c4 = 0.8; #declare c5 = 1.0; #while (iv < nv) #declare ih = 0; #while (ih < nh) #if ((ck >= c0) & (ck < c1)) #declare rr = (ck - c0)/(c1 - c0); #declare ss = (c1 - ck)/(c1 - c0); #declare alfa = ss * -90 + rr * -90; #declare beta = ss * 0 + rr * -90; #declare gama = ss * 0 + rr * 70; #end #if ((ck >= c1) & (ck < c2)) #declare rr = (ck - c1)/(c2 - c1); #declare ss = (c2 - ck)/(c2 - c1); #declare alfa = ss * -90 + rr * 0; #declare beta = ss * -90 + rr * -70; #declare gama = ss * 70 + rr * -90; #end #if ((ck >= c2) & (ck < c3)) #declare rr = (ck - c2)/(c3 - c2); #declare ss = (c3 - ck)/(c3 - c2); #declare alfa = ss * 0 + rr * 90; #declare beta = ss * -70 + rr * -50; #declare gama = ss * -90 + rr * -90; #end #if ((ck >= c3) & (ck < c4)) #declare rr = (ck - c3)/(c4 - c3); #declare ss = (c4 - ck)/(c4 - c3); #declare alfa = ss * 90 + rr * 0; #declare beta = ss * -50 + rr * -25; #declare gama = ss * -90 + rr * -45; #end #if ((ck >= c4) & (ck < c5)) #declare rr = (ck - c4)/(c5 - c4); #declare ss = (c5 - ck)/(c5 - c4); #declare alfa = ss * 0 + rr * -90; #declare beta = ss * -25 + rr * 0; #declare gama = ss * -45 + rr * 0; #end object { braco3(alfa, beta, gama) translate} #declare ck = ck + cpasso; #declare ih = ih + 1; #end #declare iv = iv + 1; #end // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <40.00,180.00,95> // #local cam_sky = z #include "camlight.inc" camlight(<50,0,30>,<10,10,10>,140.0,z,1.0)