// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

  

  

  

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

#declare tinta_A = 
  texture {
    pigment {
 bozo
 color_map{
  [0.3 color rgb<1.0,0.0,0.0>]
  [0.5 color rgb<0.2, 0.0,1.0>] 
 }
 scale 0.2
}
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare tinta_B = 
  texture {
    pigment { bozo
 color_map{
  [0.3 color rgb<0.9,0.9,0.9>]
  [0.5 color rgb<1,1,1>] 
 }
 scale 0.2}
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }
  

#declare tinta_C = 
  texture {
    pigment { color rgb < 0.90, 1.80, 1.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare tinta_D = 
  texture {
    pigment { color rgb < 0.50, 0.80, 2.5 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare plano =
 plane { z, -5
  texture { 
   pigment {checker rgb <1,1,1>, rgb <0.5,0.5,0.5>}
   finish {diffuse 0.5 ambient 0.5}
  
  }
  scale 100*<1,1,1> 
    
 }

#declare bola =  sphere {
      < 0.00, 0.00 ,0.00 >, 3.00 
      texture { tinta_B }
    }

#declare texto = text{
 ttf "arial.tff"
 "A"
 3 0.2
 rotate <0,0,0> translate <0,0,0>
 texture {tinta_A}
}

#declare texto1 = text{
 ttf "arial.tff"
 "n"
 3 0.2
 rotate <0,30,0> translate <0,0,0>
 texture {tinta_A}
}
#declare texto2 = text{
 ttf "arial.tff"
 "d"
 3 0.2
 rotate <0,60,0> translate <0,0,0>
 texture {tinta_A}
}

#declare texto3 = text{
 ttf "arial.tff"
 "e"
 3 0.2
 rotate <0,90,0> translate <0,0,0>
 texture {tinta_A}
}

#declare texto4 = text{
 ttf "arial.tff"
 "r"
 3 0.2
 rotate <0,120,0> translate <0,0,0>
 texture {tinta_A}
}

union {
        object{bola}
 object{plano}
union{
 object {texto}
 object {texto1}
 object {texto2}
 object {texto3}
 object {texto4}
rotate<90,0,45>
}
}
 

// Original camera parameters:
// #local cam_ctr = <0,0,0>
// #local cam_vec = <9.00,2.00,3.00>
// #local cam_sky = z

#include "camlight.inc"
camlight(<0,0,0>,<10,10,10>,20.0,z,1.0)