// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { bozo color_map{ [0.3 color rgb<1.0,0.0,0.0>] [0.5 color rgb<0.2, 0.0,1.0>] } scale 0.2 } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { bozo color_map{ [0.3 color rgb<0.9,0.9,0.9>] [0.5 color rgb<1,1,1>] } scale 0.2} finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.90, 1.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 0.50, 0.80, 2.5 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare plano = plane { z, -5 texture { pigment {checker rgb <1,1,1>, rgb <0.5,0.5,0.5>} finish {diffuse 0.5 ambient 0.5} } scale 100*<1,1,1> } #declare bola = sphere { < 0.00, 0.00 ,0.00 >, 3.00 texture { tinta_B } } #declare texto = text{ ttf "arial.tff" "A" 3 0.2 rotate <0,0,0> translate <0,0,0> texture {tinta_A} } #declare texto1 = text{ ttf "arial.tff" "n" 3 0.2 rotate <0,30,0> translate <0,0,0> texture {tinta_A} } #declare texto2 = text{ ttf "arial.tff" "d" 3 0.2 rotate <0,60,0> translate <0,0,0> texture {tinta_A} } #declare texto3 = text{ ttf "arial.tff" "e" 3 0.2 rotate <0,90,0> translate <0,0,0> texture {tinta_A} } #declare texto4 = text{ ttf "arial.tff" "r" 3 0.2 rotate <0,120,0> translate <0,0,0> texture {tinta_A} } union { object{bola} object{plano} union{ object {texto} object {texto1} object {texto2} object {texto3} object {texto4} rotate<90,0,45> } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <9.00,2.00,3.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,20.0,z,1.0)