// Last edited on DATE TIME by USER // Processed by remove-cam-lights #include "finish.inc" #include "colors.inc" #include "textures.inc" #include "shapes.inc" #include "metals.inc" #include "glass.inc" #include "woods.inc" #include "golds.inc" #include "stars.inc" #if (clock<=0.5) #declare xyz = clock; #end #if (clock>0.5) #declare xyz = 1-clock; #end background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.20, 0.70, 0.80 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { bozo color_map{ [0.3 color rgb<0.0,1.0,1.0>] [0.5 color rgb<1.0, 0.4,0.0>] } scale 0.8 } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_V = texture { pigment { color rgbf < 1.0, 0.0, 0.0, .8 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_M = texture { pigment { color rgb < 0.50, 0.30, 0.0 > } finish { diffuse 0.9 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_VD = texture { pigment { color rgb < 0.0, 0.50, 0.0 > } finish { diffuse 0.8 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_AZ = texture { pigment { color rgb < 0.0, 0.0, 0.5 > } finish { diffuse 0.8 specular 0.5 roughness 0.005 ambient 0.1 } } #declare texto = text{ ttf "arial.ttf" "Andre" 0.8 0.2 texture{tinta_VD} translate<5,0,0> rotate<0,0,0> } #declare textoA = text{ ttf "arial.ttf" "A" 0.8 0.2 texture{tinta_VD} translate<5,0,0> rotate<0,0,20> } #declare textoN = text{ ttf "arial.ttf" "N" 0.8 0.2 texture{tinta_VD} translate<5,0,0> rotate<0,0,40> } #declare textoD = text{ ttf "arial.ttf" "D" 0.8 0.2 texture{tinta_VD} translate<5,0,0> rotate<0,0,60> } #declare textoR = text{ ttf "arial.ttf" "R" 0.8 0.2 texture{tinta_VD} translate<5,0,0> rotate<0,0,80> } #declare textoE = text{ ttf "arial.ttf" "E" 0.8 0.2 texture{tinta_VD} translate<5,0,0> rotate<0,0,100> } #declare cilindro = cylinder{ <0,0,0> <0,0,5>,5 } #declare chao = plane{ z,0 texture{pigment { checker rgb<1,1,1>, rgb<0.5,0.5,0.5>} finish{diffuse 0.5 ambient 0.5} } scale 10 translate -7*z } union{ object{chao} object{cilindro texture{tinta_C}} union{ object{textoA} object{textoN} object{textoD} object{textoR} object{textoE} translate<0,0,2.5> } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <10.00,10.00,10.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,20.0,z,1.0)