// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

  

  

  

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare verdeclaro = 
  texture {
    pigment { color rgb < 0.70, 0.93, 0.70 >  filter 0.8 }
    finish { diffuse 0.5 roughness 1 ambient 0.1 }
  }

#declare vermelho = 
  texture {
    pigment { color rgb < 0.86, 0.08, 0.24 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare azul = 
  texture {
    pigment { color rgb < 0, 0, 0.55 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare amarelo = 
  texture {
    pigment { color rgb < 1,1, 0 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare cinza = 
  texture {
    pigment { color rgb < 1,1, 1 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare cinzul = 
  texture {
    pigment { color rgb < 0.44, 0.5, 0.56 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare verde = 
  texture {
    pigment { color rgb < 0, 0.66, 0.42 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare prata = 
  texture {
    pigment { color rgb < 1, 1, 0.5 > }
    finish { diffuse 0.1 ambient 0.1 reflection 0.8}
  }

text { ttf "brushs.ttf", "C", 0.2, 0.2
  texture { verdeclaro }
  translate < -2, 1.4, 0.6>
  }

text { ttf "brushs.ttf", "a", 0.2, 0.2
  texture { verdeclaro }
  translate < -0.85, 2.05, 0.6>
  }
  
  text { ttf "brushs.ttf", "x", 0.2, 0.2
  texture { verdeclaro }
  translate < 0.2, 2.15, 0.5>
  }
  
  text { ttf "brushs.ttf", "a", 0.2, 0.2
  texture { verdeclaro }
  translate < 1, 1.9, 0.5>
  }
  
#declare roda = 
  cylinder {
    < 0.00, 0.00, 0.00 >,
    < 0.00, 0.00, 0.50 >,
    2.00
    texture { cinza }
  }
  
difference { 
  union {
    object { roda } 
  }
}

// Original camera parameters:
// #local cam_ctr = <0.00,0.50,0.00>
// #local cam_vec = (<-5.00,-10,25>-<0.00,0.50,0.00>)
// #local cam_sky = z

#include "camlight.inc"
camlight(<0.00,0.50,0.00>,<10,10,10>,20.0,z,1.0)