// Last edited on DATE TIME by USER // Processed by remove-cam-lights #macro renderLetter(word, index, rotation) text{ ttf "arial.ttf" substr(word, index, 1) 1, 0 scale<100,100,100> rotate<90,0,0> translate<0,-180,0> rotate<0,0,rotation> pigment{ wood color_map{ [0 color rgb<0.8,0.5,0.2>] [1 color rgb<0.3,0.3,0>] } scale 10 rotate<0,90,0> } } #end union{ sphere{<0,0,0>,1 hollow texture{ pigment {color rgb<0.1,0.45,0.85>} finish {ambient 1 diffuse 0}} texture{ pigment { bozo turbulence 0.65 octaves 6 omega 0.7 lambda 2 color_map { [0.0 color rgb <0.95, 0.95, 0.95> ] [0.15 color rgb <0.85, 0.85, 0.85> ] [0.5 color rgbt <1, 1, 1, 1>*1.15 ] [1.0 color rgbt <1, 1, 1, 1>*1.15 ] } rotate<10,20,0> scale <0.3, 0.4, 0.2> } finish {ambient 1 diffuse 0}} scale 10000 } plane { z, 0 texture { pigment{ checker rgb<0.5,0.5,0.5>, rgb<0.3,0.3,0.3>} finish {diffuse 0.5 ambient 0.5} } scale 200 translate-350*z } object{ cone{<0,0,-350>100,<0,-10,25>20} pigment { color rgb < 1.5, 1.5, 0.15 >} finish { diffuse 0.1 specular 0.1 roughness 0.005 ambient 0.1 reflection 0.3} } object{ sphere{<0,-10,25>, 200} pigment { color rgb < 0.3, 0.3, 0.3 >} finish { diffuse 0.1 specular 0.1 roughness 0.005 ambient 0.1 reflection 0.9} } renderLetter("MC 930", 1, -30) renderLetter("MC 930", 2, -15) renderLetter("MC 930", 3, 0) renderLetter("MC 930", 4, 15) renderLetter("MC 930", 5, 30) renderLetter("MC 930", 6, 45) } // Original camera parameters: // #local cam_ctr = <0,0,-50> // #local cam_vec = (<350,-2000,100>-<0,0,-50>) // #local cam_sky = z #include "camlight.inc" camlight(<0,0,-50>,<10,10,10>,20.0,z,1.0)