// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_AA = texture { pigment { color rgb < 0.50, 0.50, 0.50 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.00, 1.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.30, 0.30, 0.30 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment{color rgb<0.9,0.7,0.1>} finish { brilliance 5 specular 2 roughness 0.01 diffuse 0.2 ambient 0.3 reflection {0,0.75 metallic} metallic } } #declare tinta_Chao = texture { pigment{color rgb<0.3,0.3,0.3>} finish { brilliance 5 specular 2 roughness 0.01 diffuse 0.2 ambient 0.3 reflection {0,0.75 metallic} metallic } } #declare leite = lathe { bezier_spline 4, <1, 20>, <3, 1>, <4, 3>, <4, 5> texture {tinta_D} } #declare leite2 = lathe { bezier_spline 4, <4, 5>, <4.3, 4>, <3.9, 4>, <3.9, 3> texture {tinta_D} } #declare chao = plane { z,-10 texture {tinta_Chao} } #declare priss1 = prism { quadratic_spline 0, 2, 12, <1,-1>, <0,0>, <6,0>, <6,8>, <0,8>, <0,0>, <2,0>, <1,1>, <4,1>, <5,7>, <3,7>, <1,1> texture {tinta_D} } object { leite } object {leite2} object {priss1 rotate <-90, 0, 0> translate <-1, 18,1>} object {priss1 rotate <-90, 180, 0> translate <-1, 22,-1>} object {priss1 rotate <0, 180, -90> translate <-1, 22,1>} object {chao} // Original camera parameters: // #local cam_ctr = <10.00,0.00,0.00> // #local cam_vec = (<23.00,-20.00,4.00>-<10.00,0.00,0.00>) // #local cam_sky = z #include "camlight.inc" camlight(<10.00,0.00,0.00>,<10,10,10>,20.0,z,1.0)