// Last edited on DATE TIME by USER // Processed by remove-cam-lights #include "textures.inc" #include "glass.inc" #include "colors.inc" #include "metals.inc" background{ color rgb < 0.5, 0.5, 0.5 > } #declare tinta_A = texture { pigment { color rgb < 1.0, 0.20, 0.5 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare trombone=union{ lathe {cubic_spline 49, <0.5,0> <0.5,1.4783> <0.6,2.9565> <0.7,4.4348> <0.8,5.913> <0.9,7.3913> <1,8.8696> <1.1,10.3478> <1.2,11.8261> <1.3,13.3043> <1.4,14.7826> <1.5,16.2609> <1.6,17.7391> <1.7,19.2174> <1.8,20.6957> <1.9,22.1739> <2,23.6522> <2.15,25.1304> <2.4,26.6087> <2.8,28.087> <3.5,29.5652> <4.3,31.0435> <5.5,32.5217> <7.5,34> <7.4,34> <5.4,32.5217> <4.2,31.0435> <3.4,29.5652> <2.7,28.087> <2.3,26.6087> <2.05,25.1304> <1.9,23.6522> <1.8,22.1739> <1.7,20.6957> <1.6,19.2174> <1.5,17.7391> <1.4,16.2609> <1.3,14.7826> <1.2,13.3043> <1.1,11.8261> <1,10.3478> <0.9,8.8696> <0.8,7.3913> <0.7,5.913> <0.6,4.4348> <0.5,2.9565> <0.4,1.4783> <0.4,0> <0.5,0> texture {tinta_B} finish{ambient 0.5} rotate <0,0,90> translate <17,0,0>} cylinder {<15.5217,0,0> <24,0,0> 0.5 texture {tinta_B} finish{ambient 0.5}} scale <0.1,0.1,0.1> } union{ object{trombone} object { prism { linear_sweep linear_spline 0, 1, 7, <3,2>, <-3,2>, <-2,0>, <-3,-2>, <3, -2>, <2,0>, <3,2> scale <0.3,0.3,0.3> pigment { color rgb < 1.0, 0.20, 0.5 > } rotate <90,0,0> translate <5.7,6,4.87> } } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <10.00,10.00,10.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,20.0,z,1.0)