// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare azul = texture { pigment { color rgb < 0.00, 0.00, 0.70 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare amarelo = texture { pigment { color rgb < 0.90, 0.90, 0.30 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare cinza = texture { pigment { color rgb < 0.80, 0.80, 0.80 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare laranja = texture { pigment { color rgb < 1.00, 0.50, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare verde= texture { pigment { color rgb < 0.20, 0.80, 0.20 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare vermelho= texture { pigment { color rgb < 0.50, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare preto = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare branco = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare marron = texture { pigment { color rgb < 0.54, 0.27, 0.07 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } object{ lathe { linear_spline 6, <0.5,-4.5>, <0.5,-1>, <1,0>, <0.5,1>, <0.5,3.0>, <2,4.5> pigment { color rgb < 0.00, 0.00, 0.70 > } finish { ambient .3 phong .75 } } translate <7,0,0> } object{ prism { cubic_spline 0, 0.5, 18, < -1, -4>, < -0.75, -4>, < -0.75, -1>, < -0.5, -1>, < -0.5, 1>, < -2, 1>, < -2, -4>, < -0.75, -4>, < -0.75, -1>, < -1, -4>, < -1, -3.7>, < -1, -0.7>, < -0.5, -0.7>, < -0.5, 0.7>, < -1.7, 0.7>, < -1.7, -3.7>, < -1, -3.7>, < -0.75, -1> pigment { color rgb < 0.00, 0.00, 0.70 > } } rotate<270,0,0> translate<7,0,0> } object{ prism { cubic_spline 0, 2, 11, < 1, 5>, < 4, 5>, < 3, 3>, < 3, -5>, < 1, -5>, < 0, -4>, <-2, -4>, <-2, 3>, <-3, 5>, < 4, 5>, < 1, 3> pigment { color rgb < 0.54, 0.27, 0.07 > } } rotate<270,0,0> } // Original camera parameters: // #local cam_ctr = <5.0,1.0,1.00> // #local cam_vec = (<15.0,15.0,20.00>-<5.0,1.0,1.00>) // #local cam_sky = z #include "camlight.inc" camlight(<5.0,1.0,1.00>,<10,10,10>,20.0,z,1.0)