// Last edited on DATE TIME by USER // Processed by remove-cam-lights #include "colors.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare azul = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare amarelo = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare roxo = texture { pigment { color rgb < 0.5, 0.4, 0.6 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare azul = texture { pigment { color rgb < 0.2, 0.1, 1.0 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare lilas = texture { pigment { color rgb < 0.7, 0.7, 0.9 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare vermelho = texture { pigment { color rgb < 1, 0, 0 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare plano = plane { y, 0 texture { pigment { SeaGreen } finish { diffuse 0.5 ambient 0.5 } } scale 15 } object {plano} #declare boca_subtrai = cone { <0,4,0>, 5, <0,16,0>, 1 texture {vermelho} } #declare boca = cone { <0,14,0>, 5, <0,16,0>, 1 texture {amarelo} } #declare cano1 = lathe { linear_spline 5, <1, 16>, <1, 16>, <1, 26>, <1, 26>, <1, 16> texture {amarelo} } #declare u1 = cylinder { <-1,25,0>, <8,25,0>, 1 texture {amarelo} } #declare cano2 = lathe { linear_spline 5, <1, 2>, <1, 2>, <1, 26>, <1, 26>, <1, 2> texture {amarelo} } #declare u2 = cylinder { <-1,25,0>, <8,25,0>, 1 texture {amarelo} } #declare cano3 = lathe { linear_spline 5, <1, 2>, <1, 2>, <1, 20>, <1, 20>, <1, 2> texture {amarelo} } #declare boca_assopra = prism { quadratic_spline 0, 1, 12, <1,-1>, <0,0>, <6,0>, <6,8>, <0,8>, <0,0>, <2,0>, <1,1>, <5,1>, <5,7>, <1,7>, <1,1> } #declare caixa = box { <0,0,0>, <10,20,10> texture {roxo} } #declare caixa2 = box { <2,2,2>, <12,22,12> texture {roxo} } union { difference { object {boca} object {boca_subtrai} } object {u1} object {cano1} object {cano2 translate <8,0,0> } object {u2 translate <8,-22,0> } object {cano3 translate <16,0,0> } object {boca_assopra scale <0.5,0.5,0.5> translate <14,19,3> rotate <0,20,0> rotate <0,0,2> texture {amarelo} } } difference { object {caixa2} object {caixa} union { object {boca} object {u1} object {cano1} object {cano2 translate <8,0,0> } object {u2 translate <8,-22,0> } object {cano3 translate <16,0,0> } object {boca_assopra scale <0.5,0.5,0.5> translate <14,19,3> rotate <0,20,0> rotate <0,0,2> texture {amarelo} } scale <0.5,0.5,0.5> translate <-1,0,6> } rotate <0,270,0> translate <3,0,10> scale <1.3,1.3,1.3> } // Original camera parameters: // #local cam_ctr = <0,20,0> // #local cam_vec = vrotate((<50,35,50>-<0,20,0>),<0,0,0>) // #local cam_sky = y #include "camlight.inc" camlight(<0,20,0>,<10,10,10>,20.0,y,1.0)